Author Topic: Spells  (Read 6440 times)

0 Members and 1 Guest are viewing this topic.

Offline erwin

  • Sr. Member
  • ****
  • Posts: 314
    • View Profile
Spells
« on: June 10, 2008, 11:29:06 pm »
Heya Mord (or coders),

just like to clarify, currently offensive spells do zero damage (ie, miss), if the person casting is not either wielding a staff, or wearing a manifested orb. Is this going to be the norm now? I don't really mind, thieves and warriors aren't even supposed to have spells, and GM gives you the manifest skill, *BUT*, gypsies get call lightning at T2, but only woodsing at T4.

I asked Nat to help me test if her gypsy did damage when not wielding any staves / orbs, and her call lightning did zero damage.

Also, I guess if any spellcasting classes die, it would be extremely difficult to get back their corpse, since they'd have no orbs/staves to cast offensive spells, should their corpse lie with aggro mobs / guardian mobs etc. My priest kept on missing repeatedly with 98 percent spells when he removed his orb/staff.
« Last Edit: June 10, 2008, 11:31:22 pm by erwin »

Offline Prometheus

  • the bang your head against the wall coder.
  • Administrator
  • Sr. Member
  • *****
  • Posts: 365
    • View Profile
Re: Spells
« Reply #1 on: June 11, 2008, 12:38:36 am »
I have emailed the other coders on this issue.

Prometheus.

Offline erwin

  • Sr. Member
  • ****
  • Posts: 314
    • View Profile
Re: Spells
« Reply #2 on: June 11, 2008, 02:46:46 am »
Thanks Prom :)

Offline Virisin

  • Hero Member
  • *****
  • Posts: 648
    • View Profile
    • Email
Re: Spells
« Reply #3 on: June 11, 2008, 03:56:05 am »
Probly got changed when Mord made damroll not affect multi.. Should be changed so charisma+wis+int affects base damage, and is multiplied by the staff shouldn't it?