I just want to start a discussion about grouping. Currently it doesn't work very well because there's a huge difference between player strengths. Also, if you're in a fight and you're the healer, you won't do as much damage as the fighter and so won't get as much exp.. Etc. It also screws up PK. Because we distribute exp via damage dealt, we upped the strength of followers again, so players can choose how much damage they want their follower to do, and exp to steal.. PK isn't about exp, and so a fire elemental for instance, can kick ass.
We need to come up with a feasible grouping system that will work with teh current system.