Pardon the bad formatting of the tables, I don't have time to fdiddle with that now.
GOLEM_INDEX:
The following helpfiles are available about Golems.
GOLEMS
GOLEM_PROPERTIES
GOLEM_COMMANDS
GOLEM_TRAIN
GOLEM_TYPES
- GOLEM_SPY
- GOLEM_THIEF
- GOLEM_MESSENGER
- GOLEM_BODYGUARD
GOLEMS
WHAT IS A GOLEM?
Golems are different from ordinary pets in 3 main ways:
1. Golems exist in both Object and Mob form. When in deactivated form, you can carry them around in your inventory. When you need to use them, you just drop them on the floor, and they are ready to serve you.
An activated Golem will follow you anywhere, unless you order it to sit.
To deactivate a Golem, you say the holy word 'EMET'. This puts it in your inventory.
2. All Golems can be trained. By fighting with their master, they will eventually learn, and grow stronger. This way they can be raised from Tier 1 to 4.
While they evolve in the different tiers, they might also develop new abilities which can be special commands for you to use at will, or innate abilities the Golems will use, at their own will or when a certain condition is met.
For more info about Golem evolution type: HELP GOLEM_TRAIN.
3. You'll be able to keep your Golem at its current Tier when you log out, provided you remember to first deactivate it, so it's in your inventory, not on the floor.
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HOW TO GET A GOLEM
Golems can only be acquired in one place, the shop The Happy Golem in Fenizia.
They are sold for TradePoints, not gold, and the amount may vary over time.
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LOSING YOUR GOLEM
While the Golem is in its active form, you can potentially lose it in several ways;
- if the Golem is killed
- if the Mud crashes, while the Golem is in its active forms
- by logging out without first deactivating it.
The deactivated Golem can also be stolen from your inventory or corpse, if you are PK.
Should any of these things occur, you will have to replace it with a new one, for the current TP price, and start the training from scratch.
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GOLEM RESTRICTIONS
Since Golems are potentially very powerful, there are several restrictions for the use.
- You are only allowed to own one Golem at the same time.
- Golems may not be given away, sold, auctioned or donated.
- Golems cannot be kept in houses or put in bags.
- You can steal a Golem in object form, but it will self-destruct, if you try to use it.
If you bypass these restrictions, and try to use 2 Golems at the same time, they will both explode, and you'll get a THIEF Flag.
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See also GOLEM_INDEX, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TRAIN, GOLEM_TYPES*
GOLEM_PROPERTIES
Golems bind to you, and only serve their own Master. They also can only be picked up by their own Master.
All Golems can use armor and weapons, if given to them.
The Messenger Golems will auto-manifest the weapon, the other types will auto-wield it.
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Golems will follow their Master everywhere, unless ordered to SIT.
Golems can not be SUMMONED by other players.
Because of their nature, they are also immune to CHARM, SLEEP, BLIND, PUSH, SHOOT
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Golems don't do all your bidding, but they all obey some basic commands, when in the activated form.
For more info about this, type: HELP GOLEM_COMMANDS.
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There are 4 different types of Golems:.
- Spy Level 30/30/30/35
- Thief Level 35/35/40/40
- Messenger/Healer Level 40/40/45/45
- Bodyguard Level 50/60/60/60
Each type has its own advantages and drawbacks, for more info HELP GOLEM_TYPES.
If you are unfamiliar with Golems, it's best to start out with a Bodyguard, which is the least complicated type.
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Bodyguards auto-assist their owner in fights, the other types obey the order ASSIST.
Only Bodyguard Golems obey the order KILL to initiate an attack.
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When deactivated, all Golems will give their equipment and inventory back to their Master.
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See also GOLEM_INDEX, GOLEMS, GOLEM_COMMANDS, GOLEM_TRAIN, GOLEM_TYPES
GOLEM_COMMANDS
Golems only obey their own Master.
All Golems are deactivated by the word EMET, said by their Master.
All Golems can also obey simple COMMANDS, when in the active form:
COMMON COMMANDS:
Each command always has to be preceded by the word GORDER.
All Golems obey the following Gorders, when issued by the Master:
- SIT, STAND, GIVE, ASSIST
(The command GIVE makes the Golem give all of their inventory to their Owner).
All Golems can also be gordered to:
- WEAR, HOLD, DROP, REMOVE and QUAFF any object that isn't Quest-flagged.
EXAMPLES: gorder sit
gorder wear gloves
gorder quaff potion
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Each of the four Golem types also has its own specialty and its own commands.
For more info about these, see the specific info for each type:
HELP GOLEM_SPY
HELP GOLEM_THIEF
HELP GOLEM_MESSENGER
HELP GOLEM_BODYGUARD
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See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_TRAIN, GOLEM_TYPES
GOLEM_TRAIN
All Golems learn by fighting with their Master, and all 4 Types can be
levelled to Tier 4.
- Getting the Golem to a higher Tier, will naturally make it stronger, but the different Golems also get various extra abilities at each Tier.
- The Golem will automatically be grouped with you when you activate it, but you can change their involvement. (Default is 20%, and the Golem cannot be involved to less than that).
- Once you've first seen a yellow message while fighting with your golem, you'll be able to type: GSTAT.
This will give useful information about it, for instance it present GEXP
and Tier, how much GEXP it needs to get to the next Tier, and what special abilities it gets at its current and future Tiers.
- Once a Golem reaches Tier 4, it stops evolving, and can not get any higher.
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The Golems' progress rate is affected by both the mobs that they fight and the sector of the fighting room.
- The Golems will gain extra leveling points by fighting Dwarves and Gypsies, the sworn enemies of Fenizia.
- Since they are made of wood, and as such particularly sensitive to fire, they will gain bravery points by fighting fire-casting creatures, like Dragons, Fire Sprites and Salamanders, but they will also suffer more damage from those.
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- Golems feel most at ease fighting in Air, Atmosphere and Space, but also prefer Forest, Mountain, Hill and Field.
- They dislike Desert and feel particularly ill at ease in Water, Snow, Tundra, Ice and Swamp.
See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TYPES
GOLEM_TYPES
There are 4 different types of Golems:
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Type Class Level/Tier Price
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1. Spy Animal 30/30/30/35 10 TP
3. Thief Rogue 35/35/40/40 15 TP
2. Messenger/Healer Caster 40/40/45/45 25 TP
4. Bodyguard Fighter 50/60/60/60 20 TP
(The prices are preliminary, and will be adjusted after the Test Period).
Each Golem type has its own specialties and commands.
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For more info on what the different types can do, see GOLEM_MESSENGER, GOLEM_SPY, GOLEM_THIEF, GOLEM_BODYGUARD
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See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TRAIN
GOLEM_THIEF
The THIEF can make its master rich in two ways:
- When left in a room, (with and without its master being present), it will steal gold from anyone who enters that room. (tier1)
- It plays a game called 3Dice, but only if his master is in the same room (tier2)
The THIEF can be levelled by fighting, like the other Golems, and reach Tier 4.
Levelling will increase its stealing chances, with the following percentages:
- Tier 1: chance 1/10
- Tier 2: chance 3/10
- Tier 3: chance 5/10
- Tier 4: chance 8/10
It will also increase its stealing skills:
- Tier 1: can steal only from mobs
- Tier 2: can steal higher sums from mobs
- Tier 3: can steal money from mobs and players and objects from mobs
- Tier 4: can steal money and objects from mobs and players, higher sums and more items
The Golem Thief can also CAST the following offensive spells on targets:
- Tier 3: evil eye, poison weapon, poison2, suffocate, weaken, slowness
If attacked when alone, will run to its Master after 4 combat rounds, (if still alive).
If killed, the Thief will send a courier to its master, and turn over all its money and loot, before it expires. All that his master can't carry will remain in his corpse after death.
(Note that you cannot leave the Thief Golem at its thieving task while logging out).
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SPECIAL COMMANDS (preceded by GORDER):
GOLD (to turn over all loot and coins to the master)
CAST <spellname> (for offensive spells)
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See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TRAIN, GOLEM_TYPES
GOLEM_SPY
The SPY can be sent to gather info in other rooms, without its master, by sending an image of the room through its eyes to the Master.
At high tier it can also locate other players, showing an image of their room.
The SPY can be levelled by fighting, like the other Golems.
Levelling will give them new spying skills for each Tier.
- Tier 1: can peek through open doors in rooms directly adjoining to Master's room
- Tier 2: can see Recall from everywhere
can run the 3 Dice game, if the Master is in the same room
- Tier 3: can peek behind closed doors
can be ordered to walk around and look in more rooms by tells
- Tier 4: can pass locked doors and look in the room beyond.
can look in containers through locked doors
can locate players and send an image of the room they are in
The Golem Spy can also CAST the following offensive spells on targets:
- Tier 3: clone, cure blind
- Tier 4: sleep, polymorph, sweet dreams
And the following defensive spells on Master:
- Tier 4: invisibility
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SPECIAL COMMANDS (preceded by GORDER):
- PEEK <direction> will make the Golem spy in that direction and allow
its master to view the room through its eyes.
- MOVE <direction> will make the Golem move around without its Master.
(This only works if there is an open connection in that direction, no closed or locked doors)
- RECALL shows a list of all players at Recall
- FIND <target> will locate a player, if they are on line, and show their room
- EXAM <arg> will show the content of any DISPLAYED container in the room they are in
- CAST <spellname> (for offensive spells)
- AFFECT <spellname> (for defensive spells on owner)
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See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TRAIN, GOLEM_TYPES
GOLEM_MESSENGER
The Messenger can be sent with items to other players, and bring items back in response.
This Golem Type is also a Healer, and like most Casters, relatively weak, at least at Tier 1. This makes it a bit harder to train than the other Types, but being a Caster, it is also potentially very useful.
The Messenger can be levelled by fighting, like the other Golems.
Levelling will increase its abilities as a caster and Messenger:
- Tier1: can seek players to deliver objects, can also deliver objects back to its master,
- Tier2: can cast: absolve, heal, charm, earth elemental on Master
- Tier3: can cast: embue armor, mana transfer, recharge, strength, sanctuary on Master
- Tier3: can restore full master movement, but only once per 4 hours.
- Tier4: can cast steelskin, holy shield, fire shield, mirror shield, static shield, thorn shield on Master
- Tier4: can restore full master mana, but only once per 4 hours.
- Tier4: can teleport his master with him to another player, if they allow it by typing YES
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SPECIAL COMMANDS (PRECEDED BY GORDER):
- SEEK <targetname> will make the Golem seek out the player, provided he/she is on line, and give them everything it carries. It will then wait 5 seconds, to see if the target wants to give something back, and then return to its Master.
- HEAL will make the Golem cast Cure Critic on its Master.
- MOVE will give a full Move restore to its master (once per 4 hours)
- MANA will give a full Mana restore to its master (once per 4 hours)
- AFFECT <spellname> (for defensive spells, cast on owner)
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See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TRAIN, GOLEM_TYPES
GOLEM_BODYGUARD
This type is a bit stronger than the other three, to be of more use in a fight situation. It will autoassist its owner in fights, and can also be ordered to initiate a fight by the command: gorder kill <target>
The Bodyguard will improve while fighting and level to tier 4.
- will auto-heal himself once every 1.5 minute
- will use his fighter skills during the fights, the better tier the better skills
- can KILL (attack) on command
- can USE WANDS to cast spells
It also has the following abilities:
- Tier1 and 2: on death restores his Master's hitpoints to 50% of their max-hitpoints
- Tier3 and 4: on death restores his Master's hitpoints to 100% of their max-hitpoints
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SPECIAL COMMANDS (preceded by GORDER):
- KILL <target> will make the Golem attack the target.
- USE <arg> will allow the Bodyguard to use a wand
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See also GOLEM_INDEX, GOLEMS, GOLEM_PROPERTIES, GOLEM_COMMANDS, GOLEM_TRAIN, GOLEM_TYPES