Author Topic: General discussion regarding skill trees  (Read 5720 times)

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Offline horus

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General discussion regarding skill trees
« on: March 16, 2009, 11:08:35 am »
I will be posting up skill trees for each class in the near future. Each class will have a full complement of skills etc, and debate/discussions should be held in those particular posts. For example, if you believe a certain skill tree should be taken away from a particular class, or added to another class, those discussions should be held in the relevant class posts.

For this stream here, we should be discussing the general framework of skill trees.

A brief outline:-
Each skill tree comprises of a basic skill, which becomes a prerequisite for all skills branching off that skill. Each skill is made of up to 20 ranks, and a final mastery rank can be attained through either mud-related quests, or immortal run quests.
Each skill further along the branch will require more practices to gain a rank. The basic skill will require only 1 practice per rank, whereas, the next branch along will require 3 pracs, and then 5 pracs and 7, etc.

Some classes will have the same skill trees, except with some branches lopped off, and some will have skill trees unique to their class.

Skills can be practiced at the same levels as they currently are, but instead of using percentages, we are now using skill ranks. There will also be a maximum skill rank you can practice to, depending on your level, and of course, when you reach the max level (say, level 50 or level 100?), you can train all the way to rank 20, and mastery of the skill.

These are rough numbers to be proposed and discussed, perhaps you feel the number of pracs required is too much, or too little?


Offline Diandra

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Re: General discussion regarding skill trees
« Reply #1 on: March 22, 2009, 07:00:22 am »
Instead of posting a complete draft of skilltree of one class, wouldn't it be a better idea to start from the beginning?  So comparison is easier, first between all the classes, and later on between the seperate rogue/fighter/caster classes?

I thought the idea was people choose basic skills at first, open for anyone. So put up a list of those open basic skills. If we see that one of those supposed basic skills is suited better for a certain class, we can discuss that and put it on hold to put in the skilltree further along.

After the basic has been approved, announce the new set of skills, where the player has to decide between: rogues/fighters/casters, or if that is too soon for the level in between. Put up a list of those new sets so that again at that stage we can comment.

And then work out your treesets from there. So we can see the treesets evolve per set of skills/spells that will be released, the way players ingame will see them show up.

This way you'll already know 'we don't need to look at kick/drunk/whatever anymore' cause we already covered that in the basics.

And you won't end up with discussions, whether a certain skill should be a hunter or ranger skill, cause at the moment we don't even now if that certain skill will even be in the hunter or any other skill tree or not.

Anyway just an idea, cause the way things have been posted now, only adds confusion instead of making things clear.