Poll

What should be done with elemental spells?

Leave them be!
0 (0%)
Only summon 1
6 (75%)
Summon 2 all the time
0 (0%)
Summon 2 but only with 100 charisma
0 (0%)
Summon 2 based on some other factor
2 (25%)

Total Members Voted: 7

Author Topic: Elementals  (Read 14558 times)

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Offline Fizban

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Elementals
« on: March 03, 2008, 06:09:21 am »
I dug through the code to make it so players only got 1 elemental instead of 2 when casting the elemental spells. Seems any character with 60 charisma or higher summons 2 elementals instead of 1. Do most people feel this should be removed and they should only summon 1 no matter what, leave it how it is? Raise the amount of charisma needed to summon 2?

Offline erwin

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Re: Elementals
« Reply #1 on: March 03, 2008, 06:25:45 am »
Perhaps the tiers of the elementals need to be looked at as well?

Summoning 2 air / 2 water elementals shouldn't be a problem, but summoning 2 earth / fire elementals as it is now is rather overkill.

Offline erwin

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Re: Elementals
« Reply #2 on: April 10, 2008, 09:36:55 am »
Is there something wrong with the elementals, or is it just how I cast them?

This is what I get when I summon an air elemental (T1 spell), and a water elemental (T2 spell) when typing group.

                     [ 2150H    10M  5000V 0T ( 0.0%)I] [30 ---] the water elemental
                     [ 5658H    10M  5000V 4T ( 0.0%)I] [35 ---] the air elemental
                     [  191H    10M  5000V 0T ( 0.0%)I] [ 1 ---] Erwin (my clone)

The water elemental seems to be of a lower tier, has lesser HP, and of a lower level than the air elemental, even though it's a T2 spell.
« Last Edit: April 10, 2008, 09:42:57 am by erwin »

Offline Virisin

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Re: Elementals
« Reply #3 on: April 10, 2008, 03:02:11 pm »
Yes, elementals are screwed..

Offline Fizban

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Re: Elementals
« Reply #4 on: April 11, 2008, 09:47:23 am »
Aren't they different classes though? Also hp isn't all that determines a mobs strength, hitroll, damroll, speed etc.

Offline erwin

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Re: Elementals
« Reply #5 on: April 11, 2008, 09:11:56 pm »
Yeah, but Tier does.

Or rather, a water elemental can be killed in one-two hits, but an air elemental takes roughly more to die.

I'm wondering why a T2 spell is weaker than a T1 spell, perhaps the tiers should be swapped?

Offline Virisin

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Re: Elementals
« Reply #6 on: April 11, 2008, 11:53:01 pm »
Basically elementals are purely screwed atm..

Offline Fizban

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Re: Elementals
« Reply #7 on: April 12, 2008, 05:56:47 pm »
What you're missing though Erwin is those spells are not from the same class. A tier 1 mage spell that is in a area of magic that mages excel at may very well be stronger than a tier 2 spell of another class in the same field of magic.

Offline erwin

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Re: Elementals
« Reply #8 on: May 20, 2008, 01:32:33 am »
A suggestion: Maybe like clones, if the elemental's owner logs out, might it be possible for the elementals to go poof as well?
« Last Edit: May 20, 2008, 03:02:11 am by erwin »

Offline Kvetch

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Re: Elementals
« Reply #9 on: May 20, 2008, 04:32:00 pm »
What?  You don't want the SPCA to come and grab them along with all those abandoned pets?  How else will we get it to rain cats and dogs?

Offline erwin

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Re: Elementals
« Reply #10 on: May 21, 2008, 12:37:32 am »
Actually, I do want. Recall's been spamming up with elementals lately :(

Offline Prometheus

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Re: Elementals
« Reply #11 on: May 22, 2008, 04:07:57 am »
Actually, I do want. Recall's been spamming up with elementals lately :(

I agree with Kvetch the SPCA should clean rogue elementals as well :)

Prometheus.