Author Topic: Creating a Fighting league.  (Read 28968 times)

0 Members and 1 Guest are viewing this topic.

Offline horus

  • Full Member
  • ***
  • Posts: 138
    • View Profile
Re: Creating a Fighting league.
« Reply #15 on: June 08, 2009, 08:41:37 pm »
Please dont comment on how things should be coded.

I have listed features etc that I think are pretty cool, and what would be nice is a comment on whether you like it or not, and how things can be improved.

Offline Estidn

  • Jr. Member
  • **
  • Posts: 64
    • View Profile
Re: Creating a Fighting league.
« Reply #16 on: June 09, 2009, 06:07:39 am »
Please dont comment on how things should be coded.

I have listed features etc that I think are pretty cool, and what would be nice is a comment on whether you like it or not, and how things can be improved.

And people wonder why there is never any feedback.

Offline horus

  • Full Member
  • ***
  • Posts: 138
    • View Profile
Re: Creating a Fighting league.
« Reply #17 on: June 09, 2009, 08:10:51 am »
What are you talking about? Stop stirring trouble Estidn. I am merely saying, dont worry about the coding aspect of whatever features we are discussing.

I would like feedback on the features of what you want implemented. Thats the feedback we are after.

Offline Prometheus

  • the bang your head against the wall coder.
  • Administrator
  • Sr. Member
  • *****
  • Posts: 365
    • View Profile
Re: Creating a Fighting league.
« Reply #18 on: June 09, 2009, 08:18:27 am »
I'm the same way when I code in spells or features. I'm not going to ask people how to code it I'm going to ask people what they want and then code it in. I take your input but I need to balance that out with other factors. It isn't like we don't listen to you all. Sometimes we need to take a look at the bigger picture of things. If something is to over balanced it gets corrected. Not sure what the real issue is outside of stirring up trouble.

Prometheus


Offline Molly

  • Administrator
  • Hero Member
  • *****
  • Posts: 691
    • View Profile
Re: Creating a Fighting league.
« Reply #19 on: June 09, 2009, 08:36:40 am »
I think it would be fun if each event was a 'parallell' event, meaning that you fought with both your normal character and a gladiator.
This would give a much fairer picture of who actually is a good pkiller, and not just depends on super equipment.

So there could be separate tournaments, but also a combined one, where you add the gladiator results to the normal arena results.


Offline Jason Orsini

  • Jr. Member
  • **
  • Posts: 89
    • View Profile
Re: Creating a Fighting league.
« Reply #20 on: June 09, 2009, 10:37:41 am »
So nice to see everyone posting opinions and ideas.
nice to see everyone keeping it real,
aswell as not to destroy my idea totally with to much bullshit!
keep up the posting! wow molly wrote on my post!!
Im slightly impressed by myself. ;D

Offline Prometheus

  • the bang your head against the wall coder.
  • Administrator
  • Sr. Member
  • *****
  • Posts: 365
    • View Profile
Re: Creating a Fighting league.
« Reply #21 on: June 16, 2009, 12:35:14 am »
Looks like the fighting arena is dead as well since the coder doing this or was doing this isn't anymore.

Prometheus.

Offline Asmoday

  • Newbie
  • *
  • Posts: 14
    • MSN Messenger - asmodaydj@hotmail.com
    • Yahoo Instant Messenger - hasetherussian
    • View Profile
Re: Creating a Fighting league.
« Reply #22 on: January 18, 2011, 02:43:13 pm »
i'm in

aum namah shiva


Offline Xeriuth

  • Global Moderator
  • Full Member
  • *****
  • Posts: 241
  • Coder
    • View Profile
Re: Creating a Fighting league.
« Reply #23 on: March 10, 2011, 09:26:06 pm »
Can look back at this also to help grow pbase, perhaps a new look at gladiators...

IDEA:
Everyone has an option of creating their own gladiator character, one per person. All the previous contest gladiators will be NPC's of a sort. Playable as Immortals, or perhaps others with a unique flag... Gladiator characters can battle each other to gain experience or something more prestigious, if it were a contest. Or fight rankings against the hero npc gladiators to gain money or something of that nature, to buy minor weapon/armor upgrades, mounts, pets, these things will simply more for show. It gives something to work towards.

Gladiators are already in game and primarily already coded. I'd imagine to do something of this nature would just take a few minor tweaks here and there. But it would open up a whole other aspect of the game and put everyone on more of an equal footing and it would be based entirely on skill. It would certainly in time help to see what classes are in fact the most imbalanced.

Is this idea too farfetched or something do-able without a lot of work?
Thoughts?

Snazzy Signature Block Goes Here

Offline Once

  • Full Member
  • ***
  • Posts: 203
    • View Profile
Re: Creating a Fighting league.
« Reply #24 on: September 07, 2011, 12:09:09 am »
I think this needs to be revisited.

Offline Kvetch

  • Administrator
  • Hero Member
  • *****
  • Posts: 729
    • View Profile
    • Email
Re: Creating a Fighting league.
« Reply #25 on: September 09, 2011, 12:03:12 pm »
At one time Horus was going to create some sort of fighting league.  I created two areas specifically for this, one of which even used scripts to be able to get around.  Not sure what's going on with it.