Author Topic: A socials shop.  (Read 25116 times)

0 Members and 1 Guest are viewing this topic.

Offline Calypso

  • Administrator
  • Full Member
  • *****
  • Posts: 133
    • View Profile
    • Email
Re: A socials shop.
« Reply #15 on: September 15, 2011, 03:21:13 pm »
I found what Horus was trying to say in the form of a cartoon for those who tl:dr 'd it.

http://xkcd.com/277/
I get my energy from my Inner G.

Offline Xeriuth

  • Global Moderator
  • Full Member
  • *****
  • Posts: 241
  • Coder
    • View Profile
Re: A socials shop.
« Reply #16 on: September 15, 2011, 05:29:50 pm »
Perhaps simply make a board for social in the social shop, Can post what you want to be a social and if enough people give it a thumbs up, and imm, or a hero/rpl (if given the ability), can add the social to the game with the command. Then simply have an imm at a later time do all of the things horus mentioned with copyovers and such.
Snazzy Signature Block Goes Here

Offline Jaros

  • Full Member
  • ***
  • Posts: 234
    • View Profile
    • Email
Re: A socials shop.
« Reply #17 on: September 15, 2011, 06:20:14 pm »
Thanks Horus, that's exactly the kind of input I've been looking for in every thread I've started.  Not this OMG people might make dirty words crap.

Offline Kvetch

  • Administrator
  • Hero Member
  • *****
  • Posts: 729
    • View Profile
    • Email
Re: A socials shop.
« Reply #18 on: September 15, 2011, 08:49:12 pm »
Ok: this is how "easy" it is to make a social:  Fill in all these lines and use the correct variables:

n) Command         : <name of social>         1) Sort as Command  : <name of social on social list>         
2) Min Position[CH]: Standing        3) Min Position [VT]: Standing
4) Min Level   [CH]: 0               5) Show if Invisible: NOT HIDDEN
a) Char    [NO ARG]: <what the character sees without a victim>
b) Others  [NO ARG]:  <what the room sees when no victim>
c) Char [NOT FOUND]: <what the character sees if victim is not found>
d) Char  [ARG SELF]: <what the character sees if victim is self>
e) Others[ARG SELF]: <What the room sees when victim is character’s self>
f) Char      [VICT]: <What the character sees when they have a victim>
g) Others    [VICT]: <What the room sees when the character has a victim>
h) Victim    [VICT]: <What the victim sees when the character has a victim>
i) Char  [BODY PRT]: <Used only if  this social can be used with the body part of victim>
j) Others[BODY PRT]: <What room sees if character uses body part of victim>
k) Victim[BODY PRT]: <What victim sees if character uses body part of victim>
l) Char       [OBJ]: <What character sees if victim is an object>
m) Others     [OBJ]: <what room sees if victim is an object>

But instead of using <player> or <victim> you have to know these variables:
$n = you, $N = target, $m him/her/it for you, $M him/her/it for target
$s = his/her/it for you, $S = his/her/it for target
$e = he/she/it for you, $S = he/she/it for target

Example: Poke
n) Command         : poke            1) Sort as Command  : poke           
2) Min Position[CH]: Resting         3) Min Position [VT]: Resting
4) Min Level   [CH]: 0               5) Show if Invisible: NOT HIDDEN
a) Char    [NO ARG]: Poke who? What? Where?
b) Others  [NO ARG]: <Null>
c) Char [NOT FOUND]: You can't poke someone who's not here!
d) Char  [ARG SELF]: You poke yourself in the ribs, feeling very silly.
e) Others[ARG SELF]: $n pokes $mself in the ribs, looking very sheepish.
f) Char      [VICT]: You poke $M in the ribs.
g) Others    [VICT]: $n pokes $N in the ribs.
h) Victim    [VICT]: $n pokes you in the ribs.
i) Char  [BODY PRT]: You poke $M in $S $t.
j) Others[BODY PRT]: $n pokes $N in $S $t.
k) Victim[BODY PRT]: $n pokes you in your $t.
l) Char       [OBJ]: You poke at $p.
m) Others     [OBJ]: $n pokes at $p.

Offline Virisin

  • Hero Member
  • *****
  • Posts: 648
    • View Profile
    • Email
Re: A socials shop.
« Reply #19 on: September 15, 2011, 08:56:36 pm »
Loria pokes Kvetch.

Offline Asmodeus

  • Riddler
  • Full Member
  • ***
  • Posts: 141
    • View Profile
Re: A socials shop.
« Reply #20 on: September 16, 2011, 07:33:43 am »
So Kvetch... its pretty easy?

Offline Calypso

  • Administrator
  • Full Member
  • *****
  • Posts: 133
    • View Profile
    • Email
Re: A socials shop.
« Reply #21 on: September 16, 2011, 01:32:25 pm »
I get my energy from my Inner G.

Offline Kvetch

  • Administrator
  • Hero Member
  • *****
  • Posts: 729
    • View Profile
    • Email
Re: A socials shop.
« Reply #22 on: April 29, 2012, 09:22:37 pm »
There has been a bit more interest in this so, I see there is a typo in the variables above so here is the correct ones:

But instead of using <player> or <victim> you have to know these variables:
$n = you, $N = target, $m him/her/it for you, $M him/her/it for target
$s = his/her/it for you, $S = his/her/it for target
$e = he/she/it for you, $E = he/she/it for target



Offline Kvetch

  • Administrator
  • Hero Member
  • *****
  • Posts: 729
    • View Profile
    • Email
Re: A socials shop.
« Reply #23 on: April 30, 2012, 11:39:24 am »
To maybe make it a little more easier for those that want to do socials let me show you an easier way to know what variable you need.

1) all lowercase letters for the person doing the social, uppercase for the victim of the social
2) n=name so $n would be the name of the person doing the social and $N would be the name of the victim of the social
3) Using the male version of the pronoun you want helps figure out which letter you need.
 - e = he/she, m = him/her, s = his/her - again, capitalize for victim