Author Topic: Clan Wars  (Read 17539 times)

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Offline Bane

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Clan Wars
« on: December 09, 2011, 06:02:51 am »
After talking a bit with Molly she told me to post it on the forums and shes all for this.


Main Concept
Clan War system where each CL of each clan can agree to terms of entering into a war. The war would end either one of the goals are reached.

Goals are
a. one side surrenders
b. when X amount of kills have been made by one side
c. When X  amount of points have been made by one side
d. Or when time runs out and who ever has the higher points or kills

Now we can either keep both goals B and C and Ill explain the points below this or remove one and just keep one of them. The way the point system will work follows

If you kill a tier 1 you receive 1 point, if you kill a tier 4 you receive 4 points. If they have GM, Add an extra point. So a tier 1 Gm would be 2 points a tier 4 gm would be 5 points. This way it keeps you from just killing off their lower levels  to get to the X amount of kills. <-- I like this idea alot better then just x amount of kills

When a Clan enters into a Clan War with another clan the players of all clans recieve a Clan War flag, allowing all members to be attacked regardless if they are marked PK or not only by the other clan only. Upon entering into the the prepartion of starting a Clan War, the two CL's are teleported into a type of Negotiation Room


Below I will list some ideas that could be added onto the core of the Clan War system

Additional ideas

1. Upon entering into a Clan War with an opposing guild a few terms can be worked out where both sides have to agree to the terms before the war is started.

  a. A wager for the guild that  meets the requirments to win the war.
Wager can be done in: Gold, Tokens, Tradepoints(if we ever get a way to trade tradepoints), Equipment, Artifacts(with the new artifact system coming in)

Both CLs must deposit the items into chests inside the negoation room.. Three chests will be in there, 2 Wager Chests for putting the items in that you are wagering and a Winners Chest for the Clan that wins to recieve the others wager and his own. Each CL will deposit Items into a wager chest, Each CL must deposit their items into separate chests. Each CL can look at each others wagers chest but they can not remove the items inside the wager chest unless they are the one who put them into the chests. Once each CL agrees to the wagers, the CLs will lock in their wagers and move onto the next step.

 Next step will involve setting up the amount of items you may loot off an enemy corpse. You can agree to no items, 1 item, 3 items or unlimmited items.

 When a player dies they receives a delay on when they can use the crypt to recover their corpse, this way it gives the victor of the fight a chance to look through the losers items and decide what they would like to take, instead of having to rush through in the .5 seconds it would take someone to run to the crypt and recover their body.

A few changes I think would also be needed to be made;
remove the ability to be able to autoloot a players corpse,
also not sure if scalping a player corpses body still drops all of their items on the ground, but if it does allow to still collect the scalp(which I think scalp should be moved to a subskill) but let it leave the players corpse.


2. Clan War members being able to attack their enemy inside safe rooms; ex Recall. If you attacked a player in a safe room they would receive a page for a warning(inscase they are not paying attention), a message only to appears to them to keep from spamming recall, and then they would be teleported outside of the saferoom to avoid spamming the room in a fight. They would  teleport to either

A. Both to the same zone but in a different room, a timer would start to keep the player from being able to recall back, also maybe have a small delay on being able to move from the room you are in when first teleported in

or

B. A few different small areas would be made where the players would be sent to. !recall !teleport etc flags in all room.  After x amount of time and if not in battle players would be sent to their clan hall.

The reason I bring up not being safe anywhere is to keep oblies from just sitting in a safe room and preying on those who actually are exploring and leveling. That way they dont just go out and kill them and then go back and sit in recall and not be able to be touched. If they truly want to be safe they will have to reside inside their clan hall during a clan war.

 I think I remember something in the past of Molly?(could of been someone else) talking about breaking into other peoples clan halls, I think that would be a neat idea too. The clans would have to make defense and pay for guardians to keep their clan hall safe. Wouldn't be able to break into their crash proof rooms, but might be able to break through to catch an afk enemy :)

I think this will also have a little extra benefit, It will open up more conversation In gossip I think, which will let the newer players who play not think the mud is so dead, cause most people just talk in recall, and if your an active player who is out exploring you never hardly hear a soul on gossip, makes you kinda feel alone when gossip is so dead.

3. If possible some kind of room called the War Room or something similar, that keeps track of on going wars with their amount of kills, points and time left. Also a board Past Wars Winners and losers with maybe some kind of MVP next to it each to show who earned the most kills or points in each Clan.




Now everything is up for discussion so I hope to hear everyone input, and hopefully more ideas!

The post below this will keep track of what we have agreed on, and its progress of being completed. This is going to take a bit of work and Im hoping Once will be all up for this, considering this will be down his alley of maybe starting up some drama.

« Last Edit: December 09, 2011, 06:08:40 am by Bane »

Offline Bane

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Re: Clan Wars
« Reply #1 on: December 09, 2011, 06:03:43 am »
Saved to be used for final design.

Offline Molly

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Re: Clan Wars
« Reply #2 on: December 10, 2011, 02:56:49 am »
As Bane says, I'm for the idea with Clan Wars, as long as both Clans have to agree to a war, so that it cannot be used as harassment. (There are Clans that most likely want to remain peaceful, while others might welcome some extra risk and challenge to spruce up the game).

The details of the mechanisms we'll have to leave to the coders.
But it can probably be handled with a Clanwar flag, set on all members of the participating Clans. This would act like a restricted PK flag, so that  everyone with the flag would be open to attacks regardless of PK status, but only by others with the same flag.

And hopefully the same flag could be used to teleport players with it out of Recall, if attacked there. I like that suggestion, since people shouldn't be able to hide in Recall indefinitely. And since we cannot have fightspam at Recall, the teleport out sounds like a good idea. The Clanhall should be the only safe place when there is a Clanwar on.

As for where they get teleported we could probably use the Arena zone that Kvetch built some time ago, which to my knowledge didn't got used so far. Except that for Clanwar purposes it should not be flagged Arena, since we want the corpses to be lootable. But maybe the Clanwar flag can override the Arena flag too?


Offline Virisin

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Re: Clan Wars
« Reply #3 on: December 10, 2011, 05:04:08 am »
While we're at it we should fix up the PK points system so that you can actually establish who wins a clan war based on the clan with the most PK points in the designated period of the war.

0 points for killing someone with less than 0.5*your_own_remorts: a player with 20 remorts will gain no points for killing a player with less than 10 remorts.
Opponents_tier points for killing someone with more than 0.5*your_own_remorts: a player with 20 remorts will gain 4 points for killing a tier 4 player with more than 10 remorts, or 3 points for killing a tier 3 player with more than 10 remorts, or 2 points for killing a tier 2 player with more than 10 remorts, or 1 points for killing a tier 1 player with more than 10 remorts.

There would have to be an exception to the 0.5*your_own_remorts rule for once a player has over 30 remorts. Jason should be able to fight and get points for killing players that could be GM even if he's decided to get 100 remorts. So maybe something more like: if the player with the least amount of remorts has less than 30 remorts, you only gain PK points for killing them if you are no more than double their remorts.

Offline Bane

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Re: Clan Wars
« Reply #4 on: December 12, 2011, 04:46:47 am »
@ Virisin

I still think regardless of the ammount of remorts you have you should get  some types of points. I mean several non gms could gang up to take out a gm and get points, but he couldnt turn around and revenge kill them and get any type of points. I honestly think it should just come down to tier and maybe extra points if you do kill a gm. Because a nicely geared non gm could take out a crappy geared GM, Gm does give you a advantage but I think equipment and tier plays a bigger role then the Gm status.

I know you are trying to avoid people targeting the newbies but I think we should think of a different idea, maybe only half a point or something. It would aggravate me if I couldn't revenge kill someone and it not count. Cause lower remorts could gang up and gain those extra points on someone who has higher remorts. Just cause you have GM status doesnt make you good, still have to have good equipment and know a little bit about battle.

I wish battles lasted longer though.

I also would like to bring up something Ive brought up time and time again and its being Snare and Trap Awarness.
I think they should be moved to Sub skills, or at least move trap awareness. We could bring in the nets that we have in the Gladiator arena to the main world and let people be able to buy them for the classes who dont have snare. Either that, or give it a % of trap awareness failing and putting a timer on it before it will kick in again to let you flee. Its honestly a big pvp adv if you have both, and the other classes have none.






Offline Bane

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Re: Clan Wars
« Reply #5 on: December 12, 2011, 04:49:18 am »
Btw I know a few people have read this and like it and told me in game if you could post on here saying so it would be better, Im not sure if molly is looking for more people to like the idea or not but if you do like it even if you dont have anything to add post you like the idea ;)

Offline Virisin

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Re: Clan Wars
« Reply #6 on: December 12, 2011, 04:56:03 am »
People don't even kill each other let alone revenge kill each other.. I'm easy really, but I don't think a 100 remort player killing a 2 remort player is worth anything.

Offline Bane

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Re: Clan Wars
« Reply #7 on: December 12, 2011, 05:05:44 am »
I know no one kills anyone, but im hoping with getting this up, it might start some clan riviarly up. Ive already told Jaros if this gets put in, me and asmoday will be willing to war against chaos.

And theres no difference between someone having 35 remorts and someone having 100 remorts, unless some kind of bonus has been added. Takes 32 remorts to get gm and 35 remorts to get a tier 4 gm.

Offline Bane

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Re: Clan Wars
« Reply #8 on: December 12, 2011, 05:07:42 am »
I do understand where ur coming from. Maybe we could have another set of terms you agree on entering the war that only people with x ammount of remorts can particpate and it would be flat across the board. But if a player really did wish to participate his CL could allow him to get the Clan War Flag.


« Last Edit: December 12, 2011, 05:10:55 am by Bane »

Offline Virisin

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Re: Clan Wars
« Reply #9 on: December 12, 2011, 05:33:31 am »
Yeah I think it should be free game after 30 remorts.

Offline Asmoday

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Re: Clan Wars
« Reply #10 on: December 12, 2011, 10:50:02 am »
maybe get pk flag automaticly when u ding ur 30 remort,of course you can get the flag when u desire too

aum namah shiva


Offline Bane

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Re: Clan Wars
« Reply #11 on: December 12, 2011, 02:13:02 pm »
You know that Molly would never allow that asmoday.

People who want to remain peaceful can. Even if this system is put in. They could leave the guild. Yes they would get the outcast flag, but it would make people think more about what kind of clan they want to be in. Would also put more emphasizes on the roles the Clan Leaders play. This will just bring back some clan rivalry and make some drama in the game.

Offline Jason Orsini

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Re: Clan Wars
« Reply #12 on: December 12, 2011, 05:58:30 pm »
You get Bonuses all the way to 50 remorts..

Offline Bane

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Re: Clan Wars
« Reply #13 on: December 13, 2011, 02:53:56 am »
What kind of bonus? Other then more mana and moves

Offline Jason Orsini

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Re: Clan Wars
« Reply #14 on: December 13, 2011, 08:07:12 am »
if im not senile, i think the damage bonus goes up to 50 remorts,
after that you have no other gains from remorting, other then
more mana and moves.