This reminds me - we've also discussed the possibility to pay for practice sessions with TP.
I guess this is taken care of with the conversion of TP to gold however.
Anyhow, we need to discuss the practicing prices in connection with the new Trainer code being implemented soon.
In my opinion high level skills should cost a lot more than low level one, but that is perhaps already the case?
Could someone perhaps post the preset ratios here, so we can compare?
We also need to discuss gold and inflation and prices in general.
It seems newbies have some minor problems with cold, mediums get along fine, if they are reasonably active, whereas oldbies have collected ridiculous amounts of gold.
Clan leaders also have the possibility to circumvent the gold cap by putting their surplus gold in the Clan treasuries, which seem to not have the cap on gold that individual player accounts have.. I am not against Clans having a Treasury,(although what Clans need gold for is unknown to me). But it seems unfair to other players, that CLs should have this opportunity to use their Clan as an extra bank.
Here are some suggestions to deal with the inflation:
- Make new players load with a somewhat larger amount of gold at chargen.
- Put a Bank in Newbie School that they can rob (and also to teach them about banks and currency.
- Lower the general amount of gold that mobs yield considerably
- Adjust the amount on tiered mobs, so that they give proportionally more than tier 0
- Put a cap on the amount of gold that a Clan can have.
- Make the cost to practice low level skills/spells less than the high level ones.
Then, after all this has been implemented, we can discuss the general level of the practice costs.