Ment to write this a while back as based on my own views and request by a few players and once, feel free to pick it apart
Right now i'm pretty sure knowone uses ranged weapons due to the damage they deal and the reloading/need to carry ammo vs shooting say an acid arrow/melee weapons
the plan would be to make ranged weapons more useful/unknown on how huge of a task this would be for the coders but anyways.
Current Ranged Weapon typesBows/Slings/Firearms/Thrown/Other?
Usage - going off memory as i havent used a ranged weapon in a while
shoot - for same room attack (per shot or used automaticly?)
ranged - shoot/throw direction name - and on hit in the mob tracks to you an attacks?
Proposed changes to current ranged weapons would add the some of the following flags to ranged weaponsWeapon Speed (Time to ready weapon for dueling or switching weapons when fighting)
Weapon Fire Rate/Delay
- Single vs Burst fire option - quicker fire rate w/ less accuracy
Weapon Range (Room/+1/+2/+3)
Rounds in Weapon (Bows 1/Old West Pistols 1-6?/Future Laser/Other Automatic Clip 5-30?/Shotguns-Rifles 1-8)?
Disposable Weapons with no clip/reload discarded after fired (Rockets Etc..)
Weapon quality - chance to jam on reload/fire - degrades over time/repairable?
Can weapon be used as weak melee when out of ammo?
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Ammo types and crafting/questingAmmo Standardization - i forget the number of times i've found/bought a gun in old west and have an item named bullet that dosent fit/has no additional info
- Arrows/Pistol Ammo/Rifle Ammo/Special Specific
(i assume right now its settable when the item is created to use item# as ammo?)
- Elemental Effects/Other? - Flaming Arrows/Hollowpoint/Explosive/Incendiary/Holy/Silver/ etc.
- effects vs evil/chance to bypass armor/vs good/evil
(pretty sure this would have to use a crafter/shop and possibly required minerals/items traded to create)
Ammo lost/dropped for arrows/thrown or transfered to victim inventory or dropped into the room on misses?
Re-usable ammo or turned to junk chance?
Weapon and Ammo Equipped/Required to Fire
Bows and Arrows/Quiver?
Auto/Manual Reload of Weapon?
Ammo Held vs In Inventory
- Individual Ammo Required/Restocked into items/Recharge/Reload
- Arrows in Quiver/Ammo Box/belts instead of Individual Bullets/Rocket Pack/Battery.
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Skills in PlaceBow
Firearm/Throw/Slingshot
Mods/subskills or additions that may boost (call them what you will these are just placeholders/ideas)
Burst Fire - Increased firing rate - increased fire rate but increases chance to jam weapon if it uses ammo
Reflexes - Increased Response time to being fired upon?
- Chance to dodge ranged weapon
Accuracy - Chance to hit bonus for Single Room/ranged +1 room accuracy.
Senses/paranoia - Message to detect ranged weapon user multiple rooms away. - Togglable with timer after triggered
Nimble fingers - Reload speed boost/with delay timer after triggered- togglable