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Messages - Prometheus

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286
Suggestions & Ideas / Re: Elementals
« on: May 22, 2008, 04:07:57 am »
Actually, I do want. Recall's been spamming up with elementals lately :(

I agree with Kvetch the SPCA should clean rogue elementals as well :)

Prometheus.

287
Suggestions & Ideas / Re: Gold bug..
« on: May 18, 2008, 05:06:19 am »
I fixed the 1 gold issues. I'm still trying to get my head wrapped around the code of the group split. It looks like it divides it by group_members and then also takes the remainder and that is where I get a little lost on it.Trying to figure this out.

Prometheus.

288
Suggestions & Ideas / Re: Newbie Helpers
« on: May 15, 2008, 10:57:18 pm »
I have no objections to Newbie Helpers noting me when you give rewards as well. It helps to have more than one source.

Prometheus.

289
Suggestions & Ideas / Re: Gold bug..
« on: May 15, 2008, 07:01:37 am »
Something else to take a look at. Make sure to bug it as well in case I can't figure this out.

Prometheus.

290
Suggestions & Ideas / Re: Gold bug..
« on: May 15, 2008, 06:20:47 am »
Okay this was in a group with 2 people. Split 1 by itself doesn't do anything. But for some reason in a group it does a split of 1 but it is probably trying to round up 1 for some reason.

Prometheus.

291
Suggestions & Ideas / Re: Newbie Helpers
« on: May 15, 2008, 01:14:28 am »
On my todo list to try to figure out. An newbie login syslog like message. Something I want to try to figure out myself.

Prometheus.

292
Suggestions & Ideas / Re: RP Groups and Family Based Rp Group
« on: May 09, 2008, 06:03:15 am »
You would need to ask Jason on that. Not sure if he even reads the forums or not  :D

Prometheus.

293
Suggestions & Ideas / Re: Align flag
« on: May 08, 2008, 03:36:44 am »
Not sure if we want to have an aura for that. Detect align would show that. But putting N E G shouldn't be too hard to do.

Promethues.

294
Suggestions & Ideas / Re: Concept for Enhancing Clans
« on: May 08, 2008, 02:47:47 am »
I like the idea of an timer on CL so if they go inactive they drop down to a level below CL. Or if we got off-line clan stuff implemented that might help the issues but I can see Molly's concern on if Immortals could clan demote / promote / expel off-line.

Prometheus.

295
Just to make sure I understand this. If you practice a skill and you don't lose it or will you completely lose the skill? I mean if you have forage at 13 percent and don't use it much would it eventually go to unlearned? I think that skills should degrade to 1%. And with the trainers all over the place not everyone is going to want to go hunting around for skills they forgot. I like the forget command if you never use a skill but I think once you practice it you should remember it a little. It is kind of like riding a bike. Once you learn you never completely unlearn it. I could ride a bike again but it would take me a couple of tries since it has been god a long time since I rode a bike but I could ride a bike again.

Prometheus.

296
Suggestions & Ideas / Re: Bugs.
« on: April 19, 2008, 04:40:27 am »
Erwin brought up poison not targeting players. Right now it looks like the code won't work on players. I think it used to work at one point but maybe Mord changed it since I remember the Cardinal being poisoned for an item. I will defer to Mord on this. But since thieves can poison weapons.......

Prometheus.

297
Talked to Fizban and he said Artifact timers are set via builder. I looked through the code for Artifact timers and didn't have any luck. Unless someone knows this to be different. Right now tinker / poison are the same time around 7000 mud hours.

Prometheus.

298
Suggestions & Ideas / Re: Bugs.
« on: April 17, 2008, 05:11:54 am »
Hehe it is called going mad coding :) And you want to blame someone blame Erwin he is the one who pointed it out and helped me to debug it. Also poison weapon and tinker won't work together. The tinker code looked for poison but the poison item code didn't check for tinker.

Prometheus.

299
Suggestions & Ideas / Re: Bugs.
« on: April 13, 2008, 08:26:17 pm »
Trap aware will now work against snare in combat. Simple fix thanks to Mord.

Prometheus.

300
Suggestions & Ideas / Re: KOTM / KOTY rules discussion
« on: April 13, 2008, 04:26:43 am »
That is a good suggestion IWKU.

Thanks,
Prometheus

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