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Messages - Jaros

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61
Suggestions & Ideas / Re: A few Pvp Ideas
« on: April 09, 2012, 08:11:15 pm »
I would like to see ways of blocking recalling.

Would be cool if casting curse on someone stopped them transporting.

Also if you could lay down zone wide effects, perhaps by invoking gods or clan ancestors or something.  For example, an invocation that takes 5-10s to complete and lays down no_recall no_teleport flags on the whole zone for a while.  There could be another for no_magic, another for no_atmosphere/underwater/desert to create temporary zone wide environments.  I think I will put this in another thread.

62
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: April 09, 2012, 03:45:02 am »
Ehhhhhh.

I wasn't arguing with your idea.  I dismissed your idea because it distracts from the point of the thread, which is to remove the ridiculous race imbalances.

63
Suggestions & Ideas / Re: The Gross Imbalance That Is Race
« on: April 07, 2012, 08:25:25 am »
A one time choice between a melee or magic bonus?  Why?

If you want a damage bonus then come up with a system that is actually interesting that allows you to earn it.  Then make your case in another thread.

This thread isn't really about coming up with alternatives.  It's about removing a useless unbalanced system.

And I wouldnt say its a severely disadvantaged either with the way it is now, but it does sterotype each race to a certain class.
As a melee spacewolf you do +15% damage relative to baseline.  As a melee elf I do -10% damage relative to baseline.  You do the math and tell me how we stack up against each other.

I feel for the newbies who have no idea how game changing their third choice at creation could turn out to be.

64
Suggestions & Ideas / The Gross Imbalance That Is Race
« on: April 06, 2012, 11:53:19 pm »
I'm going to keep raising this because it really is not a difficult fix.

The fighting bonuses/attributes that individual races get are:

a) Horribly imbalanced.
A dwarf gets +40 defence, +10 attack and -10% melee damage.  The attack and defense do not even come close to balancing the negative melee damage.

b) Horribly restrictive.
An elf gets -10% melee damage, +10% magic damage, -40 defense and +15 attack (and 50 speed more than other races).  In this case the +magic/-melee do balance each other, but all that achieves is forcing elves to stereotype themselves as casters.  Someone who chooses elf and wants to play melee classes (read: HAS to if they want GM) is severely disadvantaged.

I have been trying to think of a wonderful way races can be made unique and wonderful without affecting peoples' fighting ability but alas I just can't do it.  Graham suggested giving each race a crafting ability, which would be great if at some point in the future we get a crafting system.  Until then there is simply no reason for these 'bonuses/attributes' to exist.

Therefore I again suggest removing them, leaving all races with +100 speed and ~3 unique wear_locs and nothing else.  No +/- damage, no attack bonus, no extra defense.  All players should start on an even footing.

65
General Discussions / Re: Credit given where credit is due.
« on: March 16, 2012, 05:27:07 am »
Asmo is in there but he didn't get capitalized.  Shame asmo  :-*

66
Suggestions & Ideas / Re: Unperzable Items
« on: March 16, 2012, 05:20:55 am »
Well said Nat.  The list has always seemed very arbitrary to me.

67
Suggestions & Ideas / Re: Unperzable Items
« on: March 12, 2012, 07:03:59 pm »
Just to clarify, can we get an updated list of what cannot be perzed?

68
Suggestions & Ideas / Re: Races
« on: March 12, 2012, 06:41:16 pm »
I think the game is racist.

69
Yeah I think it would be fair to put some more info in that room.  Maybe an extra line in each of their dialogues telling you how to greet one of the others?  That way you only have to remember one greeting from the school.

70
Suggestions & Ideas / Re: Game Design
« on: March 12, 2012, 06:28:32 pm »
I think that's fine for areas close to home.  Newbies shouldn't be getting stuck unexpectedly but there are a few faraway deserts and deliberately challenging areas that are meant to be intimidating.  I don't think they should lose their  NO RECALL.

71
Roleplay / Re: RP Flags and RP Rules - Enforced?
« on: March 11, 2012, 10:54:50 pm »
I think if people want to RP they can RP.  If they don't then why worry?

72
Roleplay / Re: March 9-11th Weekend RP Reward
« on: March 09, 2012, 06:49:45 pm »
Of course

73
General Discussions / Re: Credit given where credit is due.
« on: March 06, 2012, 08:57:20 pm »
Also you all forgot Himelas.  probably because he changes his name every fortnight.

74
General Discussions / Re: Credit given where credit is due.
« on: March 06, 2012, 06:46:56 pm »
That's an inflation of the truth you scoundrel.

75
Suggestions & Ideas / Re: 4D Wiki entry
« on: February 26, 2012, 07:39:03 am »
I like this.  I'm surprised the Wikipedians delete MUD articles...  I'll try to help if I have time.

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