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Messages - Fizban

Pages: 1 [2] 3 4 ... 11
16
Suggestions & Ideas / Re: Thief Skills
« on: September 11, 2008, 12:56:56 pm »
I don't think it's a bad idea as long as it's not a viable option near max level. Specifically because thieves are one of the most powerful classes at max level so giving them more power then would be a bad move, but something relatively weak that'd help level but not be much use for pkill and hard mobs seems reasonable.

17
Scripting Board / Re: General Scripting Suggestions
« on: September 02, 2008, 10:35:57 pm »
I will fix these where I see them but I'm also posting a request to not do it in the future instead of just changing one's I find so people don't continue doing it.

Don't do:
Code: [Select]
eval am (%actor.level%*(20000+%random.200%))
eval ab %%actor.exp(%am%)%%
nop %ab%

Do:
Code: [Select]
eval am (%actor.level% * (%random.200% + 20000))
nop %actor.exp(%am%)%

For the following reasons:

1. Less cpu time, so it's faster and causes less lag.
2. Far more importantly the first example gives twice as much experience as you want it to. eval am %%actor.exp(%am%)%% adjusts their exp itself. It's rather like why you don't do this:

eval command %cmd% %arg%

because it will raise their hp if the %cmd% is:

%actor.exp(10000)%

when it becomes evaluated.

18
Suggestions & Ideas / Re: Trainer List of Skills and Spells
« on: September 02, 2008, 09:41:47 pm »
It's not as simple as just removing the poison immunity though... It needs some indepth coding behind it or poison WILL be overpowered. But yes, currently everyone basically fights like a warrior - duking it out with the mob till one of them dies. Even casters.. There's no seperation or uniqueness, cept for a different set of eq between casters and fighters/rogues.

Examples? Of code changes you feel would be needed if the immunities were removed that is.

19
Suggestions & Ideas / Re: Official Golem Discussions Thread
« on: September 01, 2008, 03:00:36 am »
I'll look into what caused the script to do that, but:

Quote
[ 1864][trIG]  The Island Of The Sirens [ !MAGIC !RECALL !TELEPORT IN !TELEPORT OUT !SUMMON OUT  ] (Field)
[ Exits: None!]
Even at close range, the faces of these bird-women have a wild and alluring
beauty. And even as they tear at your heart with their razor-sharp claws,
you almost welcome the pain.
Love hurts.
 [ 1832] Aglaope, the first siren is playing the lyre.
 [ 1833] Leucosia the second siren is playing the flute.
 [ 1834] Pisinoe, the third siren is singing to the music of her sisters.

Pisinoe is a mob.

20
News & Announcements / Re: Golem Updates
« on: August 30, 2008, 12:50:29 am »
That's true with lots of things though. A non pkill player can attack a caster's elemental as well and they can't defend it. I do think they can order it to do specific attacks, but they can't directly attack the player anyway.

21
Barrel of Laughs / Re: How to Advertise for a Mud
« on: August 21, 2008, 01:05:35 am »
He logged on again:


Ageatii OOCs, 'hello?'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Iwku OOCs, 'hi Ageatii'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Ageatii OOCs, 'I don't know if this sounds like a dumb question or not, but are there a group of people here or a clan or something called "the pirates of sloe"?'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Iwku OOCs, 'no, there is a Viking clan'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Ageatii OOCs, 'hrm'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>who

  =Immortals online=
-------------------------
[< World Incendiary >] Prometheus is being harrassed by a vulture (Helper)

  =Mortals online=
-T-Lv-Rac-Cls-PK-RP-S--
[4 47 Cen Thi PK RP M] Mr Lionheart Alderisio (Vikings) (HERO) (Fearless) (AFK)
[4 43 Fau Thi -- -- F] Iwku (Dark-Jedi)
[4 41 Gri Thi PK RP F] Death Walker Natalya Bathory, The Blood Countess (Vampire Leader) (RPL) (Bitch) (quest) (AFK)
[2 43 Elf Mag -- RP M] Knecht Magister, Angel of Death and Demon of the Flesh (Vampire) (idle)
[2 35 Elf Esp PK RP M] Fizban the Fabulous! (Table Round) (Fearless) (quest)
[1 3 Cen Rge -- -- M] *Mortamer the Thief (Seekers) (nogos) (idle)
[1 1 Fau Rge -- -- M] *Ageatii the Thief (Seekers) (nogos)

There is 1 visible immortal and there are 7 visible mortals.
There is a boot time high of 10 players.


<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Ageatii OOCs, 'it seems some people from this mud may have been doing some advertising where I come from.'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Iwku OOCs, 'i doubt that, we're not that energetic :)'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>
Ageatii OOCs, 'actully it's more like spamming, but advertising none the less'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>

You tell Iwku, 'oh dear not again'

<[(1651/1651H)(18134/18134M)(768/768V) (100) 32,147,083TNL 0 Done 0 Dealt]>quit

Goodbye, Fizban.. Come back soon!

<[(1651/1621H)(18134/18119M)(768/773V) (100) 32,147,083TNL 0 Done 0 Dealt]>

  ,/ \.
 (( ))
  \`. ,'/ 
  )') (`( 
 ,'`/ \,`. Welcome To 4 Dimensions 
(`-( )-') 
 \-'\,-'"`-./`-/ 0) Exit from 4 Dimensions.
  \-') (`-/ 1) Enter the game.
  /`' `'\ 2) Choose another character from this account.
 ( _ _ ) -------------------------------------------------
 | ( \ / ) | 3) Manage Accounts.
 | `.\ /,' | 4) Enter a description for this character.
 | `\ /' | 5) Read the 4D background story.
 ( ) 6) Change password.
  \ / 7) Delete this character.
  \ / 
  `. ,' 
hh `-.-' 
  Make your choice: 0

Goodbye.
Connected to host 4dimensions.org
  _ _ _ _
  _,.-----.,_ | | |\ | |\ /| | |\ | | | | / \ |\ | |
  ,-- --. |_|_ | | | | \/ | |__ | \| |_ | | | | \| |_
  ,^___ ___^. | | / | | | | | | | | | | | | |
  /-- -- . -- --\ | |/ | | | |_ | | |_| | \_/ | | |_|
  Y ,--._ I _.--. Y
  | Y --. | ,- Y | Travel through time
. | | ^ }: ^ | |
  j l / | \ ! l
 .-- (__,.--- .^. ---.,__) --. Brought to you by the 4D admin:
( / / | \ \ )
 \.____, - \/-\/ - .____,/ Owner: Shorty Host+Coder: Kalten
  ^.____ ____.^ Developer: Mordecai Architect: Molly
  | |l _ _ _ _ _ !| | World Design: Sonya
  | l \/V V V V V V\/ j | 
  | \ \|_|_|_|_|_|/ / ! Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
  \ \[T T T T T TI/ / Tom Madsen, Michael Seifert, and Sebastian Hammer
  \ `^-^-^-^-^-^' /
  \ /
  \. ,/
  -^-.____,-
  Based on CircleMUD 3.1,
  Created by Jeremy Elson

By what name do you wish to be known? Nauzhror
Password: ********

Reconnecting.
[ Nauzhror [d14-69-70-199.try.wideopenwest.com] has reconnected. ]

100010H 2046M 10000V (100) 860,988,454TNL>users

Num Class Name State Idl Login@ Site
--- ----------- ------------ -------------- --- -------- ------------------------
136 [55 Elf Esp] Nauzhror Playing 00:57:38 [d14-69-70-199.try.wideopenwest.com]
135 [ 1 Fau Rge] Ageatii Playing 0 00:53:07 [dialup-4.179.4.227.dial1.seattle1.level3.net]
133 [43 Fau Thi] Iwku Playing 1 00:19:56 [********************]
130 [55 Gri Pri] Prometheus Playing 00:11:57 [**********************]
126 [ 3 Cen Rge] Mortamer Playing 33 23:24:26 [************************]
120 [43 Elf Mag] Knecht Playing 24 22:29:55 [***************************]
 89 [47 Cen Thi] Lionheart Playing 8 14:56:23 [**********************]
 73 [41 Gri Thi] Natalya Playing 2 11:21:32 [**************************]

8 visible sockets connected.

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'two characters named lionheart and molly'

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'are they trouble makers here?'

100010H 2046M 10000V (100) 860,988,454TNL>

You OOC, 'Ageati, please leave. I know you're a former player of Cleft of Dimensions, you logged here once before and tried this bullshit. I've spoken to the owner of Cleft of Dimensions, you went by the name of Salmon there and have been causing trouble on muds for a while.'

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'what on earth are you talking about?'

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'i've never even heard of cleft of dimensions'

100010H 2046M 10000V (100) 860,988,454TNL>

You OOC, 'Molly is the Head Builder here, you logged on as Stiltskin from that same IP, Molly has not logged on your MUD, she has not caused you any trouble.'

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'well somebody calling herself molly has logged into my mud to cause trouble than.'

100010H 2046M 10000V (100) 860,988,454TNL>

You OOC, 'the last time you were here you claimed Erwin was advertising on your mud.'

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'perhaps you have me confused with someone else?'

100010H 2046M 10000V (100) 860,988,454TNL>last stiltskin

[23970] [ 1 Cst] Stiltskin 
Host:dialup-4.191.44.254.dial1.seattle1.level3.net 
Last: Wed Aug 6 06:57:50 2008


100010H 2046M 10000V (100) 860,988,454TNL>

You OOC, 'no I don't, your IP last time was: dialup-4.191.44.254.dial1.seattle1.level3.net this time it is dialup-4.179.4.227.dial1.seattle1.level3.net I banned your previous IP.'

100010H 2046M 10000V (100) 860,988,454TNL>

100010H 2046M 10000V (100) 860,988,454TNL>
Ageatii OOCs, 'so because I'm routed through seattle that means I have the same ip as somebody else who also is?'

100010H 2046M 10000V (100) 860,988,454TNL>

You OOC, 'no, it means you have the same IP as yourself'

100010H 2046M 10000V (100) 860,988,454TNL>

100010H 2046M 10000V (100) 860,988,454TNL>goto ageatii

[ 3081] Welcome To 4 Dimensions! [ INDOORS GOOD MOVE ] (Inside)
[ Exits: d ]
We think we have a rather unique Mud, and you may find it quite a bit different
from other Muds you have played.
Don't despair! Just read the descriptions and the signs in the introduction
area, and you'll catch up rapidly. 4D is a very newbie friendly Mud.
We have a unique Mudschool, which provides an easy introduction to the world of
4D, and also a Quest Academy that introduces you to our special Quest culture.
On our website are several MAPS which will make orientation a bit easier once
you venture out into our large main world.
Type DOWN in order to get to the next room. 
But first maybe you'd better read the SIGN that is hovering mysteriously in
the air before you. Type look sign or read sign to read it.
|Ageatii the Thief is standing here.

100010H 2046M 10000V (100) 860,988,454TNL>purge ageatii

[ (GC) Nauzhror has purged Ageatii. ]
Okay.

100010H 2046M 10000V (100) 860,988,454TNL>
[ Losing descriptor without char. ]

100010H 2046M 10000V (100) 860,988,454TNL>

[ Nauzhror has banned dial1.seattle1.level3.net for all players. ]
Site banned.

100010H 2046M 10000V (100) 860,988,454TNL>

You gossip, 'Banned, again, and this time his whole subnet.'

22
Suggestions & Ideas / Re: Moving of skills/spells to cater to GM's
« on: August 18, 2008, 09:09:22 pm »
Quote
im sure it has been a big ol pain right square in your ass

Not too bad, all said and done the patch that I commited to the repository was 1,050 lines long, only took 3-4 hours total, maybe a bit less even.

23
Suggestions & Ideas / Re: Moving of skills/spells to cater to GM's
« on: August 17, 2008, 10:03:50 pm »
Also I am in the process (probably 70% done) of making it so technically GM's will no longer be able to use all tier 1/2 skills/spells. No, it's not as large of a change as that might sound like which is why I didn't see what other people thought before starting. I am NOT taking away any spells that they have now, I'm just adding a new argument to the skillo and spello macroes and altering the check from checking tiers to checking the value of that bit. I put all tier 3/4 skills/spells as 0 and 1/2 as 1 so essentially GM's can still cast all tier 1/2 skills, but it's because of the value of that bit and not directly because they are tier 1 or 2. What does this mean if you're a GM as of today? Nothing, you still have all the same skills/spells. What it does mean is we can now take skills/spells away from GM's without altering their level/tier. (I plan to lower brace, parry and mana shield back soon and set their value to 0 so GM's can't use them.)

24
Suggestions & Ideas / Re: Moving of skills/spells to cater to GM's
« on: August 17, 2008, 09:15:54 pm »
Pretty much. Why should we force players to play as a class they don't enjoy playing in order to remain competitive?

25
General Discussions / Re: And you wonder why we don't get new players?
« on: August 16, 2008, 09:46:37 pm »
Natalya blame players if you must but not an entire clan. Everyone but Erwin? I asked him to join TR then? No? Is my name Erwin? Xeriuth has been gone since before Knecht joined Vampires, so I know HE didn't say anything, and me and him are the two highest ranked members of TR at the moment...

26
General Discussions / Re: I'll Be The Judge
« on: August 14, 2008, 12:33:29 pm »
Quote
I'm all for conspiracy theories, but thinking global warming is a moneymaking conspiracy for god knows who is just ridiculous.

Never stated that, I just don't think its affects are nearly as catastrophic as some people seem to.

27
Barrel of Laughs / Re: How to Advertise for a Mud
« on: August 14, 2008, 12:29:07 pm »
Favorite part: Ian. The owner, and sole administrator of TMC is Andrew, not Ian :P

28
Suggestions & Ideas / Re: Idea for corpse sacing
« on: August 04, 2008, 11:54:17 pm »
It does do something. It raises your mv and mana, which is raised depends on the circumstances.

29
Suggestions & Ideas / Re: Moving of skills/spells to cater to GM's
« on: August 04, 2008, 11:01:44 pm »
Quote
Also, im sure a lot of GMs would be weakened quite a bit if all skills/spells were removed.

That's the goal. It's in fact not only not unfair, it's the most fair possibility.

30
General Discussions / Re: I'll Be The Judge
« on: August 04, 2008, 10:58:58 pm »
Quote
Your source of proof is the “Men’s News Daily”? Please.

Okay, I take the bait.

Here's a nice article on the ten most common myths about global Warming: http://www.humanevents.com/article.php?id=19468

Key quotes:

"7. Global warming means more frequent, more severe storms.

Here again the alarmists cannot even turn to the wildly distorted and politicized “Summary for Policy Makers” of the UN’s IPCC to support this favorite chestnut of the press."

"5. Climate change is raising the sea levels.

Sea levels rise during interglacial periods such as that in which we (happily) find ourselves. Even the distorted United Nations Intergovernmental Panel on Climate Change reports refute the hysteria, finding no statistically significant change in the rate of increase over the past century of man’s greatest influence, despite green claims of massive melting already occurring. Small island nations seeking welfare and asylum for their citizens such as in socially generous New Zealand and Australia have no sea-level rise at all and in some cases see instead a drop. These societies’ real problem is typically that they have made a mess of their own situation. One archipelago nation is even spending lavishly to lobby the European Union for development money to build beachfront hotel resorts, at the same time it shrieks about a watery and imminent grave. So, which time are they lying?"

"4. The glaciers are melting!

As good fortune has it, frozen things do in fact melt or at least recede after cooling periods mercifully end. The glacial retreat we read about is selective, however. Glaciers are also advancing all over, including lonely glaciers nearby their more popular retreating neighbors. If retreating glaciers were proof of global warming, then advancing glaciers are evidence of global cooling. They cannot both be true, and in fact, neither is. Also, retreat often seems to be unrelated to warming. For example, the snow cap on Mount Kilimanjaro is receding -- despite decades of cooling in Kenya -- due to regional land use and atmospheric moisture."

"3. Climate was stable until man came along.

Swallowing this whopper requires burning every basic history and science text, just as “witches” were burned in retaliation for changing climates in ages (we had thought) long past. The “hockey stick” chart -- poster child for this concept -- has been disgraced and airbrushed from the UN’s alarmist repertoire."

"1. It’s hot in here!

In fact, “It’s the baseline, stupid.” Claiming that present temperatures are warm requires a starting point at, say, the 1970s, or around the Little Ice Age (approximately 1200 A.D to the end of the 19th Century), or thousands of years ago. Select many other baselines, for example, compared o the 1930s, or 1000 A.D. -- or 1998 -- and it is presently cool. Cooling does paint a far more frightening picture, given that another ice age would be truly catastrophic, while throughout history, warming periods have always ushered in prosperity. Maybe that’s why the greens tried “global cooling” first.

The claim that the 1990s were the hottest decade on record specifically targets the intellectually lazy and easily frightened, ignoring numerous obvious factors. “On record” obviously means a very short period, typically the past 100+ years, or since the end of the Little Ice Age. The National Academies of Science debunked this claim in 2006. Previously rural measuring stations register warmer temps after decades of “sprawl” (growth), cement being warmer than a pasture."

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