Author Topic: fix this please....  (Read 29983 times)

0 Members and 1 Guest are viewing this topic.

Offline Jaros

  • Full Member
  • ***
  • Posts: 234
    • View Profile
    • Email
Re: fix this please....
« Reply #30 on: July 08, 2012, 10:20:37 pm »
Apparently weapon type is determined in OLC under values:

WEAPON
     value 0: The weapon type, one of:
              0) GENERIC - no weapon proficiency will take effect.
              1) Axe
              2) Hammer
              3) Club - and other 'non-weapons'
              4) Polearm
              5) Sword - also daggers, knives, small sword
              6) Large Sword - also bastard swords, twohanded swords
              7) Whip - and flail
              8) Knuckles - and other 'hand' weapons.
     value 1: Number of damage dice
     value 2: Size of damage dice
     value 3: Weapon type for damage messages, one of:
               0    hit/hits
               1    sting/stings
               2    whip/whips
               3    slash/slashes
               4    bite/bites
               5    bludgeon/bludgeons
               6    crush/crushes
               7    pound/pounds
               8    claw/claws
               9    maul/mauls
               10   thrash/thrashes
               11   pierce/pierces
               12   blast/blasts
               13   punch/punches
               14   stab/stabs
               15   impale/impales

Except that when choosing values for a weapon in OLC:

-- Item number : [19106]
1) Namelist : cutter
2) S-Desc   : cutter
3) L-Desc   :-
This is a cutter
4) A-Desc   :-
<not set>
5) Type        : weapon
6) Extra flags : NOBITS
7) Wear flags  : TAKE WIELD
8) Weight      : 0
9) Cost        : 0
A) Cost/Day    : 0
B) Timer       : -1
C) Values      : 0 0 0 0 0 0
D) Menu --->   : Applies
E) Menu --->   : Extra Desc
F) Innate      : (0) UNDEFINED
G) Smell Desc  :
It doesn't smell too interesting.
H) Taste Desc  :
It tastes just like it should.
I) Feel Desc   :
It feels normal, as far as you can tell.
J) Material    : base-material
  M) Min Level   : 0
S) Script      : Not Set.
Q) Quit
Enter choice :
c
Number of damage dice :
20
Size of damage dice :
50
 0) hit                   1) sting               
 2) whip                  3) slash               
 4) bite                  5) bludgeon             
 6) crush                 7) pound               
 8) claw                  9) maul                 
10) thrash               11) pierce               
12) blast                13) punch               
14) stab                 15) kick                 
16) gore                 
Enter weapon type :
8

You can choose damage dice and hit type but it skips Value 0, leaving weapon type set at the default value of 0.  I don't know why OLC would do that.

Offline Molly

  • Administrator
  • Hero Member
  • *****
  • Posts: 691
    • View Profile
Re: fix this please....
« Reply #31 on: July 09, 2012, 12:31:39 pm »
Actually the code is even stupider than that.

The only choice I get to make except for damade dice is the damage message.
I generally choose slash for sword, stab for knife and pierce for dagger.
 
But if type 5 sword equals daggers, knives and small swords, the damage message won't necessarily fit the weapon type.
So there is really no chance to get irt right with our current OLC.