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| − | '''RPBACKGROUND''' | + | '''JUGGLE JUGGLING''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Subskills Implimented]] |
| | + | Usage: juggle |
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| | + | To learn how to juggle, seek out a Jester who needs some help. |
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| − | The beauty about creating character backgrounds is that other people can
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| − | read them on our website, and get a sense of WHO you are, and WHY you are
| + | As you juggle the balls in the air, your audience will shower you with |
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| − | that way. If you're a bitter old man but in the past your wife left you
| + | either coins or experience, depending how well you amuse them. |
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| − | for a goat. Well, we can understand your bitterness.
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| − | {cWSo the question remains: What makes a good background?
| + | See also: [[SUBSKILLS IMPLEMENTED]] |
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| − | The answer is simple: They all do (within reason){c0
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| − | You can write your background like a story, where you talk of your
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| − | characters past in the third person ({crFaeryl went to Luskan{c0), or you
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| − | can talk in the 1st person ({crI later went to Luskan{c0). Or even still,
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| − | you can have someone ELSE tell your story! ({crYou know, I heard about a
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| − | lass name Faeryl who went to Luskan, and became a Merchant Queen some
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| − | years later.{c0)
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| − | So where should you start? Anywhere you want to start your characters
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| − | life. You can Make it detailed, or vague to add some mysterious
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| − | atmosphere to him/her. But if you find yourself a little short on ideas
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| − | we have provided some thinkers for you:
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| − | {cG1{c0) Birth Place (where it all starts)
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| − | {cG2{c0) Great Event (something that changes your mindset)
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| − | {cG3{c0) Tragedy (The loss of a loved one maybe?)
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| − | {cG4{c0) An evil villain! An ill fated love. {cM<3{c0
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| − | {cG5{c0) Your origin (Different planet/world/dimension?)
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| − | {cG6{c0) Tiny events (Fillers to give you some depth)
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| − | {cG7{c0) Great Adventure (Something epic, be it past or
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| − | present!)
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| − | The above are just some ideas to think about. Try not to make your
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| − | character overly powerful, and always win, like say a fight against the
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| − | entire Greek Pantheon and destroying it. So think carefully, and see what
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| − | you can come up with!
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either coins or experience, depending how well you amuse them.