Difference between pages "RESETS" and "DOORS"

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'''RESETS'''
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'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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The following info is for Builders. Players had better check HELP EXITS.
  
RESETS
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* The exits from a room can only be set AFTER the new rooms are created.
 +
* Exits must be set from BOTH sides, unless you want them to be one-way
 +
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
RESETS
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* Choose 1 and set the vnum of the room the exit goes to.
 +
* Under 2 type in the exit desc (obligatory!)
 +
* If the exit is a door, set the door name under 3. Example: Door west
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* If you want a key for the door, type in the vnum of it under 4.
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*; (You have to make the key as an object first)
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* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
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Make the doors similar from both sides, or they won't work properly.
 +
A door set as pickproof from one side and just closeable from the other
  
RESETS
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side will not open and close automatically on both sides as it should.
  
To make an item or a mob stay in the zone when the mud crashes or reboots,  
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Doors must also be set in Zedit, as well as in Redit.
  
you have to RESET it. This is done in ZEDIT.
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* In zedit, type N, D and choose one of the directions 1-5
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* Then chose one of the five options:  0) open, 1) closed, 2) locked,
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*; 3) closed, hidden, 4) closed, hidden, locked.
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This must be done from both sides in Zedit too.
  
The reset on the top of the list will show up in the bottom of the room.
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See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
Objects always show up above mobs, regardless of the reset order.
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See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
If you reset an object directly in a room and the max allowed is more than
 
 
 
1, you have to remove it from the room first, or a new one will pop up
 
 
 
every time the zone resets, until the max is reached.
 
 
 
If you equip a mob or give it something, this reset must always come directly
 
 
 
after the reset of the mob in the list.
 
 
 
The same goes for objects that you put into containers.
 
 
 
Below is an example of what a correct reset should look like:
 
 
 
------------
 
 
 
# Remove a drawer [7566] from room.
 
# Load a drawer [7566], Chance 100%, Max : 100
 
# then Put a vial  [7541] in a drawer [7566], Chance 100%, Max : 100
 
# Load Angela [7535], Chance 100% , Max : 1
 
# then Equip with a skirt [7513], Worn on hips, Chance 100%, Max : 50
 
# then Give it a vial  [7533], Chance 100%, Max : 100
 
#; more info about resets, type HELP ZEDIT
 
 
 
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
 

Latest revision as of 17:32, 23 June 2017

DOORS The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT