Difference between pages "RANGED WEAPONS" and "TRAP AWARE"

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m (Loran moved page RANGEDWEAPONS WEAPONS to RANGED WEAPONS)
 
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'''RANGEDWEAPONS WEAPONS'''
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'''TRAPAWARE AWARE'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Skills]]
  
There are ranged weapons available in all Four Dimensions. In Prehistoric
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Usage:    flee
  
they can be stones, slings, spears or bows, in Medieval bows and crossbows,
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Duration: N/A
  
in Old West guns, shotguns, rifles and throwing knives, in Future laser guns
 
  
and grenades. All these have one thing in common - they harm at a distance.
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When you are snared and possess the knowledge of trap aware, you can try
  
You have to practice the skills for using the weapons, different skills for
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to flee during the combat. If it doesn't work the first time try to flee
  
different weapon types.
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until you succeed.
  
  
Not all guns and bows you come across are ranged weapons, some of them can be
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Trainer:
  
used as "normal" weapons too. (Generally you get a hint about how to use a
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Black Bull
  
weapon if you look at it). You can usually buy ammo for the weapons in a
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Trapper John
  
weapon shop somewhere in the zone where you find the weapon. Generally the
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Trapper Joe
  
effect of a weapon varies with the type. A longbow or crossbow can hit the
 
  
target at a further range than a common bow, a shotgun makes more damage at
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See also: [[FLEE]]  [[SNARE]]  [[WIMPY]]
  
a short distance than a handgun, and for long distance a rifle or laser gun
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See also: [[SPELLINFO]] [[TRAP AWARE]]
 
 
would be the best choice.
 
 
 
 
 
You can use the ranged weapons against both players and mobs. Just be a bit
 
 
 
careful - the mobs will remember who shot at them, and may come after you or
 
 
 
attack you on sight later - and so may the players...
 
 
 
Some mobs are also immune against firearms.
 
 
 
 
 
For more specific use on how to use the different firearms:
 
 
 
See also: [[BOWS]]  [[CROSSBOWS]]  [[THROW]]  [[GRENADES]]  [[STONES]]  [[SLINGS]]
 
 
 
 
 
See also: [[FIREARMS]]  [[GUNS]]  [[SHOTGUNS]]  [[RIFLES]] [[LASERGUNS]]
 

Latest revision as of 19:22, 7 July 2017

TRAPAWARE AWARE

Usage: flee

Duration: N/A


When you are snared and possess the knowledge of trap aware, you can try

to flee during the combat. If it doesn't work the first time try to flee

until you succeed.


Trainer:

Black Bull

Trapper John

Trapper Joe


See also: FLEE SNARE WIMPY

See also: SPELLINFO TRAP AWARE