Difference between pages "ROLEPLAYTIPS" and "FIREARMS GUNS SHOTGUNS RIFLES LASERGUNS"

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'''ROLEPLAYTIPS'''
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'''FIREARMS GUNS SHOTGUNS RIFLES LASERGUNS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
ROLEPLAYTIPS
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Usage:    wield gun
  
ROLEPLAYTIPS
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shoot <target> <direction>
  
ROLEPLAYTIPS
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Duration: N/A
  
HERE ARE SOME TIPS FOR BACKGROUND STORIES AND RP DESCRIPTIONS
 
  
(Original ideas submitted by Kellindil)
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The GUNS are a bit more sophisticated than other ranged weapons. They can
  
The below is just meant as examples if what to start out from, not to curb
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be loaded with up to 6 bullets, but you have to have the right ammunition
  
your own creative juices.  
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for each gun. Generally you can buy the ammo for the gun in the same zone
  
# Char Characteristics
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where you found the weapon.  
* Playing according to base stats:
 
** E.g. A player with 18 INT and 18 WIS should preferably RP intelligently.
 
** A player with fairly low DEX and CHA might roleplay an oaf.
 
* Alignment and behaviour
 
** good/neutral/evil
 
** Specifics of alignment
 
2. Obeys laws or not?
 
  - A lawabiding character could for instance roleplay a Judge in Old Yorke,
 
a Deputee Marshal in OldWest, or a Bountyhunter in Future
 
  
  - the opposite could roleplay a member of Robin Hood's Merry Men in Med,
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To use a gun just type WIELD GUN (or whatever the name is) and then
a Pirate in Pre or a member of The Wild Bunch in OldWest
 
  
# Peculiar beliefs and prejudices
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shoot <target-name> <direction>.
  - Zsijn's fondness for female mages
 
  - An elf having a particular distaste for ogres - particularly those in Rift
 
In Time
 
  
  - An upright Old West Ranger who hates criminals (or the opposite)
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To reload the weapon, you need to have the right type AMMO in your
# Specific quirks
 
  - Only drinks beer - no stronger alcohol
 
  - Always gives money to beggars
 
  - Hates doves and dogs
 
# Character History, Race and Class
 
  * Birth history
 
(Preferably linked to some part of 4D. Perhaps a zone).
 
  
    - Dwarves from the mines, Elves from the Elven zones in the west.
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inventory, then just type RELOAD. You don't need to remove the gun
    - Martians and Spacewolves from future, Fauns and Centaurs from Pre
 
(Such histories allow players a basic behaviour base to draw from. E.g.
 
  
typical behaviours of dwarves include love for precious metals, gruff,
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to load it.
  
and generally aversive to talking much)
 
  
  * Choice of Class and profession (players can now choose a personal Trade
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This is a Tier 1 skill.  Those can be learned at the Class Guildmaster
    - Motives for choosing their path (for instance a Warrior could have a
 
strong desire to join the Round Table of Camelot and become a Knight,
 
  
a Gypsy might have a preference for wandering and creative crafts)
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providing, you belong to the specific class.  To find these Class Guildmasters,
  
# Genealogy
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type HELP [[GUILDS' LOCATION]] to find directions on how to get to them.
  - Family tree; whether Royalty
 
  - Blood relations with other players (i.e. Orsini or Alderisio Families etc.
 
RP children born to parents in the Game)
 
  
  - Significant events - Like when you encounter an important personality,
 
achieve to get a significant item (i.e. the Osten Ard Swords)
 
  
# Social relations in the Game
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Other Trainers:
  - special friendships, marriages, divorces, children in the game
 
(Simple description of how good the relationship has been - or not)
 
  
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Curly - Old West Dimension - Llano Estacado
  
see also [[ROLEPLAY]] [[AWARDPOINTS]] [[BACKGROUNDSTORY]] [[RPREWARDS]] [[IC]]
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Butch Cassidy - Old West Dimension - The Hole In The Wall
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 +
 
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See also: [[THROW]] [[GRENADES]] [[SLINGS]] [[BOWS]] [[RANGED WEAPONS]]  [[MISSILES]]
 +
 
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See also: [[SPELLINFO]] [[FIREARM]]

Latest revision as of 18:30, 7 July 2017

FIREARMS GUNS SHOTGUNS RIFLES LASERGUNS

Usage: wield gun

shoot <target> <direction>

Duration: N/A


The GUNS are a bit more sophisticated than other ranged weapons. They can

be loaded with up to 6 bullets, but you have to have the right ammunition

for each gun. Generally you can buy the ammo for the gun in the same zone

where you found the weapon.

To use a gun just type WIELD GUN (or whatever the name is) and then

shoot <target-name> <direction>.

To reload the weapon, you need to have the right type AMMO in your

inventory, then just type RELOAD. You don't need to remove the gun

to load it.


This is a Tier 1 skill. Those can be learned at the Class Guildmaster

providing, you belong to the specific class. To find these Class Guildmasters,

type HELP GUILDS' LOCATION to find directions on how to get to them.


Other Trainers:

Curly - Old West Dimension - Llano Estacado

Butch Cassidy - Old West Dimension - The Hole In The Wall


See also: THROW GRENADES SLINGS BOWS RANGED WEAPONS MISSILES

See also: SPELLINFO FIREARM