Difference between pages "DIRECTIONAL SPELLS" and "HYPERACTIVITY"

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'''DIRECTIONALSPELLS SPELLS'''
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'''HYPERACTIVITY'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Skills]]
  
Usage: cast 'spellname' <direction> <victim>
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Usage:   hyperactivity
  
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Duration: Timed
  
Some spells are DIRECTIONAL, meaning you can cast them in a certain direction,
 
  
without even being in the same room as the target. This is particularly
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A hyperactive person starts spinning out with a massive speed increase as  
  
useful, since mages have a weak constitution, and need to stay clear of the  
+
result. The skill improves the persons' speed for about 3 minutes.
  
fray, if possible.
 
  
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Trainer Location:
  
Of course your target will still try to hunt you down. However when using a
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Medieval Dimension
  
directional spell you might receive the following message: 'You can't get a
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Future Dimension
  
clear shot.'
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See also: [[HASTE]]
  
It means that the victim can't track you down because he is in another zone
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See also: [[SPELLINFO]] [[HYPERACTIVITY]]
 
 
or doesn't hunt people down in the first place.
 
 
 
 
 
Examples of directional spells are ACID_ARROW and INFERNO.
 
 
 
To see if a spell is directional type SPELLINFO spell.
 
 
 
 
 
Examples of usage:
 
 
 
cast 'magic missile' north cityguard or cast 'magic missile' n cityguard
 
 
 
cast 'cone of cold' e Gojira
 
 
 
 
 
See also: [[CLASSES]]  [[SPELLINFO]] [[SPELLINDEX]]
 

Latest revision as of 21:02, 7 July 2017

HYPERACTIVITY

Usage: hyperactivity

Duration: Timed


A hyperactive person starts spinning out with a massive speed increase as

result. The skill improves the persons' speed for about 3 minutes.


Trainer Location:

Medieval Dimension

Future Dimension

See also: HASTE

See also: SPELLINFO HYPERACTIVITY