Difference between pages "GET TAKE" and "ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR LOCS"

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'''GET TAKE'''
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'''ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR_LOCS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: get/take <object>
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Armour is perhaps the most essential adventuring gear you need, as it helps
  
get/take all
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keeping you alive and protect your body in combat. Different types of armour
  
get/take all.<object>
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have varying protection rate (AC), and they can also have different
  
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addaffects. There are many different addaffects that can be found on pieces of
  
Get and take are exactly the same and can be used interchangeably.  
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armour and they may vary in strength and amount. Depending on what Class you
  
If you find one or more interesting item(s), on the ground, in a container
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belong to some addaffects are of more use than others. Warriors may look for
  
or perhaps on a corpse, you can then use get or take to pick it or them up or
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hit-and damroll; mages for mana, wiz and cha; thieves for dex and int.
  
get the item(s) in question from the container or corpse.
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Occasionally a piece of armor can also have an innate spell put on it, for
  
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instance detect_invis, or sense_life.
  
Examples: take sword corpse
 
  
get all corpse
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Armour of course covers parts or all of your body depending on what wear_locs
  
get all.bread bag
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they cover. Not all races have the same wear_locs, but they all have the same
  
get 2.sword (will let you pick up the second sword in the room)
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number. For instance a race that has horns and a tail, will lose two other
  
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wear_locs to compensate for this. Also beware of leaving any bodyparts without
  
See also: [[DROP]]  [[PUT]]
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armour as the opponents will strike on all different bodyparts, looking for a
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weak spot. Below is a list of the bodyparts, and what wear_locs are covering
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them.
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 +
 
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Top center: neck 1, neck 2, head, face, eyes, ear right, ear left, horns,
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antenna
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Top left: finger left, hands, arms, shield, wrist left, hold, about
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Top right: finger right, hands, arms, shield, wrist right, hold, about
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Center: neck 1, neck 2, body, shield, about, waist, tail
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Lower left: legs, feet, legs 2, feet 2, about, ankle left, tail
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Lower right: legs, feet, legs 2, feet 2, about, ankle right, tail
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AS you can see the positions overlap, so that for instance neck is both
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covering center (torso) and top center (head).
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See also: [[AC]]  [[ADDAFFECTS]]  [[EQUIPMENT]]  [[REMOVE]]  [[WEAR]]
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See also: [[DETECT INVISIBILITY]]  [[SENSE LIFE]]

Latest revision as of 21:58, 7 July 2017

ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR_LOCS

Armour is perhaps the most essential adventuring gear you need, as it helps

keeping you alive and protect your body in combat. Different types of armour

have varying protection rate (AC), and they can also have different

addaffects. There are many different addaffects that can be found on pieces of

armour and they may vary in strength and amount. Depending on what Class you

belong to some addaffects are of more use than others. Warriors may look for

hit-and damroll; mages for mana, wiz and cha; thieves for dex and int.

Occasionally a piece of armor can also have an innate spell put on it, for

instance detect_invis, or sense_life.


Armour of course covers parts or all of your body depending on what wear_locs

they cover. Not all races have the same wear_locs, but they all have the same

number. For instance a race that has horns and a tail, will lose two other

wear_locs to compensate for this. Also beware of leaving any bodyparts without

armour as the opponents will strike on all different bodyparts, looking for a

weak spot. Below is a list of the bodyparts, and what wear_locs are covering

them.


Top center: neck 1, neck 2, head, face, eyes, ear right, ear left, horns,

antenna

Top left: finger left, hands, arms, shield, wrist left, hold, about

Top right: finger right, hands, arms, shield, wrist right, hold, about

Center: neck 1, neck 2, body, shield, about, waist, tail

Lower left: legs, feet, legs 2, feet 2, about, ankle left, tail

Lower right: legs, feet, legs 2, feet 2, about, ankle right, tail


AS you can see the positions overlap, so that for instance neck is both

covering center (torso) and top center (head).


See also: AC ADDAFFECTS EQUIPMENT REMOVE WEAR

See also: DETECT INVISIBILITY SENSE LIFE