Difference between pages "ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR LOCS" and "TRAVEL AGENCY"

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'''ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR_LOCS'''
+
'''TRAVELAGENCY AGENCY'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Armour is perhaps the most essential adventuring gear you need, as it helps
+
The Travel Agency south of Recall is designed to provide some info about the  
  
keeping you alive and protect your body in combat. Different types of armour
+
special features available in the Mud. Apart from the Chat Room, where you can
  
have varying protection rate (AC), and they can also have different
+
buy some essentials from Bart the Bartender, there is for example:
  
addaffects. There are many different addaffects that can be found on pieces of
+
* The Real Estate Agency, giving info about how to buy private Houses
 +
* The Department For Personalized Equipment
 +
* The Department For Personal Pets, Mounts and Vehicles
 +
* The Builders Department
 +
* The Trader's Office
 +
And last but not least:
 +
* The Map Room, with descriptions of all zones in the 4 Realms and simple
 +
*; instructions how to get there.
  
armour and they may vary in strength and amount. Depending on what Class you
+
East of Recall you'll find the Post Office, the 4D Daycare and the
  
belong to some addaffects are of more use than others. Warriors may look for
+
Roleplayer's Office, and North of Recall is the Questor's Office, with the
  
hit-and damroll; mages for mana, wiz and cha; thieves for dex and int.  
+
Questcard Machine, The Quest Machine and the Token Machine. (Make sure you get
  
Occasionally a piece of armor can also have an innate spell put on it, for
+
to the right Machine when dealing with these!)
  
instance detect_invis, or sense_life.
 
  
 
+
See also: [[CURRENCY]]  [[PLAYERHOUSES]]  [[QUESTS]]  [[VEHICLES]]
Armour of course covers parts or all of your body depending on what wear_locs
 
 
 
they cover. Not all races have the same wear_locs, but they all have the same
 
 
 
number. For instance a race that has horns and a tail, will lose two other
 
 
 
wear_locs to compensate for this. Also beware of leaving any bodyparts without
 
 
 
armour as the opponents will strike on all different bodyparts, looking for a
 
 
 
weak spot. Below is a list of the bodyparts, and what wear_locs are covering
 
 
 
them.
 
 
 
 
 
Top center: neck 1, neck 2, head, face, eyes, ear right, ear left, horns,
 
 
 
antenna
 
 
 
Top left: finger left, hands, arms, shield, wrist left, hold, about
 
 
 
Top right: finger right, hands, arms, shield, wrist right, hold, about
 
 
 
Center: neck 1, neck 2, body, shield, about, waist, tail
 
 
 
Lower left: legs, feet, legs 2, feet 2, about, ankle left, tail
 
 
 
Lower right: legs, feet, legs 2, feet 2, about, ankle right, tail
 
 
 
 
 
AS you can see the positions overlap, so that for instance neck is both
 
 
 
covering center (torso) and top center (head).
 
 
 
 
 
See also: [[AC]]  [[ADDAFFECTS]]  [[EQUIPMENT]]  [[REMOVE]]  [[WEAR]]
 
 
 
See also: [[DETECT]] [[INVISIBILITY]]  [[SENSE]] [[LIFE]]
 

Latest revision as of 23:17, 7 July 2017

TRAVELAGENCY AGENCY

The Travel Agency south of Recall is designed to provide some info about the

special features available in the Mud. Apart from the Chat Room, where you can

buy some essentials from Bart the Bartender, there is for example:

  • The Real Estate Agency, giving info about how to buy private Houses
  • The Department For Personalized Equipment
  • The Department For Personal Pets, Mounts and Vehicles
  • The Builders Department
  • The Trader's Office

And last but not least:

  • The Map Room, with descriptions of all zones in the 4 Realms and simple
    instructions how to get there.

East of Recall you'll find the Post Office, the 4D Daycare and the

Roleplayer's Office, and North of Recall is the Questor's Office, with the

Questcard Machine, The Quest Machine and the Token Machine. (Make sure you get

to the right Machine when dealing with these!)


See also: CURRENCY PLAYERHOUSES QUESTS VEHICLES