Difference between revisions of "2 BUILDRULES"
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+ | BUILDRULES | ||
+ | ---------------------------------------------------------------------------- | ||
+ | 1. NO profanity is allowed in the names or descriptions of rooms, mobs or objects. | ||
+ | All racist expressions are strictly forbidden too. | ||
+ | 2. ALL directions in which a player can go in a room MUST have a direction | ||
+ | description (this is set under 2 in the exit editor). | ||
+ | 3. ALL rooms MUST have a description. All descriptions must be formatted and in good | ||
+ | English, i.e. grammar, punctuation, and no typos. Each descriptions should be | ||
+ | 2-7 lines, describing the room, NOT the exits to it. No indent. | ||
+ | Don't hyphenate words in the descriptions. | ||
+ | Try to avoid using expressions like "You are standing" or "You are walking". | ||
+ | Avoid repeated descriptions, except in mazes. | ||
+ | 4. Every Word In The Room Name Must Be Capitalised (like this). | ||
+ | 5. NO colouring of room name or descriptions, except for important signs. | ||
+ | NO colouring of mob short or long descriptions. | ||
+ | Colouring of object short and long descriptions is fine, but don't overdo it! | ||
+ | 6. All Mobs and Objects MUST have a long, short and look description. | ||
+ | (The Look description for objects is set under option E) | ||
+ | 7. The alias list of a Mob/Object and the short and long description MUST contain | ||
+ | basically the same wording, unless there is a very good reason not to. | ||
+ | 8. Listen/smell/taste/feel descriptions must be set in all rooms and on all objects | ||
+ | with a TAKE flag. These descriptions may be mainly generic. | ||
+ | * | ||
+ | See also: BUILDAWARDS, BUILDPOLICY, COLOURLIST, DOORS | ||
+ | See also: REDIT, MEDIT, OEDIT, ZEDIT, RESET, SEDIT |
Revision as of 18:36, 18 December 2015
BUILDRULES
1. NO profanity is allowed in the names or descriptions of rooms, mobs or objects.
All racist expressions are strictly forbidden too.
2. ALL directions in which a player can go in a room MUST have a direction
description (this is set under 2 in the exit editor).
3. ALL rooms MUST have a description. All descriptions must be formatted and in good
English, i.e. grammar, punctuation, and no typos. Each descriptions should be 2-7 lines, describing the room, NOT the exits to it. No indent. Don't hyphenate words in the descriptions. Try to avoid using expressions like "You are standing" or "You are walking". Avoid repeated descriptions, except in mazes.
4. Every Word In The Room Name Must Be Capitalised (like this). 5. NO colouring of room name or descriptions, except for important signs.
NO colouring of mob short or long descriptions. Colouring of object short and long descriptions is fine, but don't overdo it!
6. All Mobs and Objects MUST have a long, short and look description.
(The Look description for objects is set under option E)
7. The alias list of a Mob/Object and the short and long description MUST contain
basically the same wording, unless there is a very good reason not to.
8. Listen/smell/taste/feel descriptions must be set in all rooms and on all objects
with a TAKE flag. These descriptions may be mainly generic.
See also: BUILDAWARDS, BUILDPOLICY, COLOURLIST, DOORS See also: REDIT, MEDIT, OEDIT, ZEDIT, RESET, SEDIT