Difference between pages "GRANDMASTER MASTERY BONUS GM" and "MANIPULATE"

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'''GRANDMASTER MASTERY BONUS GM'''
+
'''MANIPULATE'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Skills]]
  
Once you have mastered a class (meaning after being tier 4 in a certain class
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Usage:    manipulate <weapon>
  
and you then remort into the same or another class) you will have obtained
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Duration: Permanent
  
the MASTERY BONUS of that class. Each class has a different bonus:
 
  
 +
A successful manipulated weapon will be totally balanced, giving more
  
CLASS      MASTERY BONUS
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speed, attack and defence. If the manipulation went wrong it will be too
  
------------------------------------
+
heavy to even wield the weapon.
  
Priest    -20% magic damage taken
 
  
Thief      +100 attackpoints
+
Trainer:
  
Warrior    +1 to damage multiplier
+
Cesare Fellini
  
Mage      +20% magic damage done
 
  
Hunter    +100 defencepoints
+
See also: [[SPELLINFO]] [[MANIPULATE]]
 
 
Ranger    -20% melee damage taken
 
 
 
Gypsy      +20% melee damage done
 
 
 
Esper      +25% magic damage done
 
 
 
 
 
A person who mastered all 8 classes will get the flag (GM) next to their name.
 
 
 
Next to all the above bonuses, a GM will also obtain the skills/spells from
 
 
 
all classes up to tier 2, once they have reached the required level and tier.
 
 
 
They'll also have the tier 3 and tier 4 skills/spells from their current
 
 
 
class, again at the corresponding level and tier.
 
 
 
 
 
Following skills/spells however have been excluded from GM's and can only be
 
 
 
obtained if it belongs to the current class of the GM:
 
 
 
brace - parry - mana shield
 

Latest revision as of 17:02, 13 July 2017

MANIPULATE

Usage: manipulate <weapon>

Duration: Permanent


A successful manipulated weapon will be totally balanced, giving more

speed, attack and defence. If the manipulation went wrong it will be too

heavy to even wield the weapon.


Trainer:

Cesare Fellini


See also: SPELLINFO MANIPULATE