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| − | '''PRACTICESESSIONS SESSIONS GUILDMASTER''' | + | '''MANIPULATE''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Skills]] |
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| − | Usage: practice | + | Usage: manipulate <weapon> |
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| − | practice skills
| + | Duration: Permanent |
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| − | practice spells
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| − | practice subs
| + | A successful manipulated weapon will be totally balanced, giving more |
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| − | practice <skill>
| + | speed, attack and defence. If the manipulation went wrong it will be too |
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| − | practice <spell>
| + | heavy to even wield the weapon. |
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| − | Before you can actually use a skill or a spell you must first learn it at
| + | Trainer: |
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| − | least once at a Guildmaster. Each time you level you'll earn practice sessions
| + | Cesare Fellini |
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| − | that you can use to learn a skill or spell. Type practice to see how many
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| − | sessions you have.
| + | See also: [[SPELLINFO]] [[MANIPULATE]] |
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| − | There's a Guildmaster one north, east from Recall; Lionel in Mudschool is a
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| − | Guildmaster and also each clan has it's own Guildmaster. The higher your tier
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| − | the more you can practice it at a Guildmaster. The max is 80% though as
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| − | tier 4. To get the skill/spell to the maximum level (97%) you'll have to use
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| − | or cast it. To actually learn something at the Guildmaster type practice
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| − | <skill/spell> for example practice mount.
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| − | If your INT is 22 you'll be able to see how far you've practiced something in
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| − | percentages, otherwise the more # you see next to a skill/spell the more
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| − | you've learned something. Some skills like melee can't be learned through use
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| − | though, you'll obtain more knowledge of them during battle.
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| − | Keep in mind that you will need gold in addition to your earned practice
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| − | sessions if you wish to increase your skills at any Guildmaster. As they
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| − | go up in proficiency so will the cost to increase them again as well.
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| − | PRACTICE SKILLS will give you a list of all skills you can currently learn.
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| − | PRACTICE SPELLS gives you a list with all current spells you can learn.
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| − | PRACTICE SUBS lists all subskills you've found and learned.
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| − | See also: [[CAST]] [[CLAN]] [[INT]] [[SKILLLIST]] [[REMORT]] | |
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| − | See also: GUILDS' [[LOCATION]]
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Latest revision as of 16:02, 13 July 2017
MANIPULATE
Usage: manipulate <weapon>
Duration: Permanent
A successful manipulated weapon will be totally balanced, giving more
speed, attack and defence. If the manipulation went wrong it will be too
heavy to even wield the weapon.
Trainer:
Cesare Fellini
See also: SPELLINFO MANIPULATE