Difference between pages "GUILDS' LOCATION" and "MANIPULATE"

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'''GUILDS' LOCATION'''
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'''MANIPULATE'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Skills]]
  
These instruction will lead you to the Guildmaster in their specific Guild.
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Usage:    manipulate <weapon>
  
These Guildmasters will teach you all the tier 1 skills and spells for that
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Duration: Permanent
  
certain class. If you don't belong to that certain Class, you won't be
 
  
allowed to enter the Guild in the first place.
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A successful manipulated weapon will be totally balanced, giving more
  
If you however want to practice a T1 skill or spell that doesn't belong to
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speed, attack and defence. If the manipulation went wrong it will be too
  
your current class, you can always try and find the free Trainers, who are
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heavy to even wield the weapon.
  
still around.
 
  
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Trainer:
  
These instruction start from the Time Guardian, one up from Recall.
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Cesare Fellini
  
  
* {cWHunters' Guild{cx:
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See also: [[SPELLINFO]] [[MANIPULATE]]
say pre - down north east east east east east east
 
* {cWWarriors' Guild{cx:
 
say medieval - north north north east north east east south
 
* {cWGypsies' Guild{cx:
 
say medieval - north north north west north north west
 
* {cWRangers' Guild{cx:
 
say old west - east east east
 
* {cWThieves' Guild{cx:
 
say medieval - north north north east east east south
 
* {cWEspers' Guild{cx:
 
say future - west - say level 0 - south west west
 
* {cWPriests' Guild{cx:
 
say medieval - north north east south
 
* {cWMages' Guild{cx:
 
say medieval - north north north east north west south east
 
 
 
See also: [[PRACTICE]] [[SESSIONS]]
 

Latest revision as of 16:02, 13 July 2017

MANIPULATE

Usage: manipulate <weapon>

Duration: Permanent


A successful manipulated weapon will be totally balanced, giving more

speed, attack and defence. If the manipulation went wrong it will be too

heavy to even wield the weapon.


Trainer:

Cesare Fellini


See also: SPELLINFO MANIPULATE