Difference between pages "DETECTOR ARTIFACTS" and "PARALYZE"

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'''DETECTOR ARTIFACTS'''
+
'''PARALYZE'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Spells]]
  
Usage:    detector high
+
Usage:    cast 'paralyze' <target>
  
detector low
+
Duration: instantly
  
Duration: Infinite
 
  
 +
To make sure your victim doesn't flee during battle you can paralyze the
  
The Detector system allows a player to increase the power of their
+
target. If your target however possesses the knowledge of trap aware,
  
time distortion detector which analyzes ripples in the timeline
+
there's still a small change that he'll manage to escape during combat.
  
for the materialization of legendary artifacts.
 
  
 +
Trainer Location:
  
Setting the Detector to "High" will drain {cW100 Tradepoints{cn every
+
Prehistoric Dimension
  
time the detector detects an artifact. Currently having the detector
+
Medieval Dimension
  
at a low setting will not charge anything and will indicate the
 
  
dimension of the rift.
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See also: [[SNARE]]  [[TRAP AWARE]]
  
 
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See also: [[SPELLINFO]] [[PARALYZE]]
To see what your current Detector level is type worth.
 
 
 
 
 
See also: [[TRADEPOINTS]]  
 
 
 
 
 
 
 
Special Thanks: Jaros for ideas and testing.
 

Latest revision as of 17:05, 13 July 2017

PARALYZE

Usage: cast 'paralyze' <target>

Duration: instantly


To make sure your victim doesn't flee during battle you can paralyze the

target. If your target however possesses the knowledge of trap aware,

there's still a small change that he'll manage to escape during combat.


Trainer Location:

Prehistoric Dimension

Medieval Dimension


See also: SNARE TRAP AWARE

See also: SPELLINFO PARALYZE