Difference between revisions of "TRADETIPS1"
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− | # Traders are NOT Shopkeepers! | + | # '''Traders are NOT Shopkeepers!''' |
− | # | + | #:main difference between Shopkeepers and a Trader mob is that Traders don't |
− | # | + | #:and sell things for gold coins. Instead you GIVE the merchandise to the |
− | # | + | #:and get Tradepoints and/or some other item in return. Most Traders also |
− | # | + | #:you some experiencepoints. |
+ | # '''Never give a mob an item that it didn't ask for.''' | ||
+ | #:the mob is a Trader, they will most likely give it back, drop it on the | ||
+ | #:or even refuse to take it. But if it's an ordinary mob, it will just | ||
+ | #:the item and you'll have to kill or steal to get it back. And if it is a | ||
+ | #:you'll be in trouble, since most shopkeepers are unkillable. The | ||
+ | #:way to determine if a mob is a shopkeeper is to type LIST. If you get | ||
+ | #:response 'You cannot do that here.', there is no shop in the room. | ||
+ | # '''Always talk to the mob before giving out any items.''' | ||
+ | #:is the easiest way to determine what it wants. Most traders will react to | ||
+ | #:word 'Greetings' or any of the dimensional greet phrases. Some of them | ||
+ | #:also react to phrases like 'What is wrong?' or 'Do you need help?' | ||
+ | #:many cases the mob will react to the approach by giving you a list of | ||
+ | #:or even a business card. Otherwise you need to pay attention to | ||
+ | #:the mob says. Keeping notes is a good idea. | ||
− | + | For the second part of the tradetips type: help [[TRADETIPS2|tradetips2]] | |
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− | For the second part of the tradetips type: help tradetips2 | ||
Revision as of 16:26, 13 July 2017
TRADETIPS1
- Traders are NOT Shopkeepers!
- main difference between Shopkeepers and a Trader mob is that Traders don't
- and sell things for gold coins. Instead you GIVE the merchandise to the
- and get Tradepoints and/or some other item in return. Most Traders also
- you some experiencepoints.
- Never give a mob an item that it didn't ask for.
- the mob is a Trader, they will most likely give it back, drop it on the
- or even refuse to take it. But if it's an ordinary mob, it will just
- the item and you'll have to kill or steal to get it back. And if it is a
- you'll be in trouble, since most shopkeepers are unkillable. The
- way to determine if a mob is a shopkeeper is to type LIST. If you get
- response 'You cannot do that here.', there is no shop in the room.
- Always talk to the mob before giving out any items.
- is the easiest way to determine what it wants. Most traders will react to
- word 'Greetings' or any of the dimensional greet phrases. Some of them
- also react to phrases like 'What is wrong?' or 'Do you need help?'
- many cases the mob will react to the approach by giving you a list of
- or even a business card. Otherwise you need to pay attention to
- the mob says. Keeping notes is a good idea.
For the second part of the tradetips type: help tradetips2
See also: TRADEVALUE TRADESUPPLY TRADEPOINTS TRADETIPS2
See also: CURRENCY PROFESSIONS