Difference between pages "REMORT REMORTS REMORTING TIER TIERS" and "TRADESUPPLY"

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'''REMORT REMORTS REMORTING TIER TIERS'''
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'''TRADESUPPLY'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Professions]]
  
Usage: remort <class>
+
Usually there is a limited supply of all natural assets, both in time and
  
 +
place. You may have to wait a long time for some of them to respawn, people
  
Your character can have up to 4 different classes. When you start the game you
+
may be hoarding others, keeping the supply down. The more people hunting for
  
start with a single class, and once you have reached level 50 in that class,  
+
the same things, the harder it will get, naturally.
  
you are given the option to REMORT into a new class or the same class.
 
  
  
You will transform into that class as a level 1, keeping most of the skills
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Generally you can not trade any kind of 'organic' material (like food or
  
from your previous class as well as your maxmana and maxmove.
+
drink) from one Dimension in another. The Timewarp will destroy these
  
The benefits of remorting include increased movement and mana points, and
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products, rendering them useless. There are a few exceptions to this, but
  
larger array of skills.
+
those should be self explanatory. Items like logs and minerals can be traded
  
 +
in all Dimensions.
  
This special feature of 4D allows you the choice of either spreading
 
  
your skills out over several classes or specializing in one class to reach
 
  
perfection in it. This means that your character will grow in strength and
+
Some products, like grain, grapes, olives or goat milk, could be found on
  
power each time you remort.
+
almost any island. Others, like seafood and eggs, are easy to collect, but
  
 +
have to be used before they decay.
  
Specializing means going through all the tiers in the same class, up to tier
 
  
4, level 50. Once you remort out of this, you have MASTERED the class. Each
 
  
class mastery gets a different special bonus.
+
Certain products or raw materials, for instance some of the potion
  
If you then remort into a new class, you'll obtain the spells/skills from your
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ingredients, could also be hidden, hard to find, or only be obtained in rather
  
previous tiered class, at the right level, up till tier 2, plus the new
+
remote or dangerous locations.
  
skills/spells tier 1 from your new chosen class. Once you've become tier 3 in
 
  
your new class however you'll only have skills/spells from tier 1 from your
 
  
original class. Once you've become tier 4 you'll only have the skills/spells
+
The harder an object is to get, the higher the value of it, generally.  
  
from your current class, while those of your first class will be 'forgotten'.
 
  
 +
See also: [[TRADEVALUE]]  [[TRADEDEMAND]]  [[TRADEPOINTS]]  [[TRADETIPS]]
  
Once you have mastered all 8 classes, you will become a GRANDMASTER.
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See also: [[CURRENCY]] [[PROFESSIONS]]
 
 
Grandmasters are stronger than regular classes, because they receive a
 
 
 
combination of most skills in the game, up to a certain level.
 
 
 
 
 
See also: [[MASTERY]] [[BONUS]]
 

Revision as of 17:29, 13 July 2017

TRADESUPPLY

Usually there is a limited supply of all natural assets, both in time and

place. You may have to wait a long time for some of them to respawn, people

may be hoarding others, keeping the supply down. The more people hunting for

the same things, the harder it will get, naturally.


Generally you can not trade any kind of 'organic' material (like food or

drink) from one Dimension in another. The Timewarp will destroy these

products, rendering them useless. There are a few exceptions to this, but

those should be self explanatory. Items like logs and minerals can be traded

in all Dimensions.


Some products, like grain, grapes, olives or goat milk, could be found on

almost any island. Others, like seafood and eggs, are easy to collect, but

have to be used before they decay.


Certain products or raw materials, for instance some of the potion

ingredients, could also be hidden, hard to find, or only be obtained in rather

remote or dangerous locations.


The harder an object is to get, the higher the value of it, generally.


See also: TRADEVALUE TRADEDEMAND TRADEPOINTS TRADETIPS

See also: CURRENCY PROFESSIONS