Difference between pages "BEHEAD" and "PRECURSOR SKILLS"

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'''BEHEAD'''
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'''PRECURSOR SKILLS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Precursor Skills]]
  
Usage:    behead <target>
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Melee, hand to hand, mounted combat and a few other skills are precursor
  
Duration: N/A
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skills. This means you need to learn these skills before you can practice
  
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others. They also don't have commands, once learned they just enable and
  
This skill allows a fighter to inflict additional damage to the usual combat
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increase abilities in other areas.
  
routine. The higher level, the more damage behead will do. Can be used
 
  
repeatedly in combat at the cost of some moves.
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Examples:
  
Requires SLASHING weapons.
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You need to know [[MELEE]] to know [[DISARM]] and [[ADVANCED MELEE]].
  
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You need to know [[HAND TO HAND]], to know [[PUSH]] and [[BASH]].
  
See also: [[CLEAVE]] [[SLASHING]] [[WEAPONS]]  
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You need [[MOUNTED COMBAT]] to know [[TRAMPLE]] and [[JOUST]].
  
See also: [[SPELLINFO]] [[BEHEAD]]
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See also: [[ADVANCED MELEE]] [[BASH]]  [[DISARM]]  [[HAND TO HAND]]  [[JOUST]]
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See also: [[MELEE]]  [[MOUNTED COMBAT]]  [[PUSH]]  [[TRAMPLE]]

Latest revision as of 18:15, 13 July 2017

PRECURSOR SKILLS

Melee, hand to hand, mounted combat and a few other skills are precursor

skills. This means you need to learn these skills before you can practice

others. They also don't have commands, once learned they just enable and

increase abilities in other areas.


Examples:

You need to know MELEE to know DISARM and ADVANCED MELEE.

You need to know HAND TO HAND, to know PUSH and BASH.

You need MOUNTED COMBAT to know TRAMPLE and JOUST.


See also: ADVANCED MELEE BASH DISARM HAND TO HAND JOUST

See also: MELEE MOUNTED COMBAT PUSH TRAMPLE