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| − | ---------------------------------------------------------------------------- | + | [[1_BUILDPOLICY|1 - BUILDPOLICY]] |
| − | DOORS
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| − | ---------------------------------------------------------------------------- | + | [[2_BUILDRULES|2 - BUILDRULES]] |
| − | The following info is for Builders. Players had better check HELP EXITS.
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| − | - The exits from a room can only be set AFTER the new rooms are created. | + | [[3_COLORLIST|3 - COLORLIST]] |
| − | - Exits must be set from BOTH sides, unless you want them to be one-way
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| − | First in Redit, chose one of the directions under 6-B.
| + | [[4_DOORS|4 - DOORS]] |
| − | This takes you to the Exit Editor:
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| − | - Choose 1 and set the vnum of the room the exit goes to.
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| − | - Under 2 type in the exit desc (obligatory!)
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| − | - If the exit is a door, set the door name under 3. Example: Door west
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| − | - If you want a key for the door, type in the vnum of it under 4.
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| − | (You have to make the key as an object first)
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| − | - Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof | |
| − | Make the doors similar from both sides, or they won't work properly.
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| − | A door set as pickproof from one side and just closeable from the other
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| − | side will not open and close automatically on both sides as it should.
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| − | Doors must also be set in Zedit, as well as in Redit.
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| − | - In zedit, type N, D and choose one of the directions 1-5
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| − | - Then chose one of the five options: 0) open, 1) closed, 2) locked,
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| − | 3) closed, hidden, 4) closed, hidden, locked.
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| − | This must be done from both sides in Zedit too.
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| − | *
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| − | See also: EXITS, BUILDRULES, BUILDPOLICY, BUILDAWARDS, COLOURLIST
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| − | See also: REDIT, MEDIT, OEDIT, ZEDIT, RESET, SEDIT, OLC, TRIGEDIT
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