Difference between pages "SKILLS AND SPELLS" and "PUNISH2"

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'''SKILLS_AND_SPELLS'''
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'''PUNISH2 2'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
SKILLS_AND_SPELLS
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# '''MUTE'''. This is the first measure taken against spammers or harassers. It
 +
#: means that you will lose all channels except say; you'll not be able to use
 +
#: GOSSIP, TELL etc. The punishment usually stays until you have apologized to
 +
#: all involved, and convinced the imms that it won't happen again.
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# '''HELL'''. This is the next step to deal with spammers and harassers. You will
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#: be transported to a  no-recall, soundproof area, where you will remain
 +
#: until pardoned by the Admin. If you have acted bad enough to be put in
 +
#: Hell, don't expect to be let out again very soon.
 +
# '''FREEZE'''. All commands will be taken from you except look. You will be placed
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#: in a room called the Freezer, where you will remain as long as it pleases
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#: the imm who put you there. You can quit of course, but next time you log on
 +
#: you'll still be frozen. If you log on a new char, we'll allow it - for
 +
#: just as long as that char behaves. At first offence that char is frozen
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#: too.
  
SKILLS_AND_SPELLS
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See also: [[GOSSIP]]  [[SAY]]  [[TELL]]
  
SKILLS_AND_SPELLS
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See also: [[BEHAVIOR]]  [[IGNORE]]  [[KILLER]]  [[PKILL]] [[PUNISH1]] [[PUNISH3]] [[RULES]]
 
 
The main difference between a skill and a spell is that you execute a skill by
 
 
 
just typing a command (or sometimes the skill is automated once you've learnt
 
 
 
it). Whereas you have to CAST a spell, by typing cast '<name_of_spell>' <target>.
 
 
 
(notice the little ' ' around the spell-name, known as the 'magic symbols'.
 
 
 
Those are essential for success.
 
 
 
 
 
Skills and spells both have to be learned and PRACTICED to work. There are many
 
 
 
Guild Masters around the world where you can practice. One is in Mud School,
 
 
 
another just north of Recall. All the Clans have their own Guildmasters too.
 
 
 
But a few skills or spells can only be practiced at a certain Master, and it
 
 
 
would be your Quest to find that Master if you want that skill or spell. After
 
 
 
having practiced with the Guild Master the skill/spell usually get better the
 
 
 
more you use it, but most skills and spells have a limit that you cannot
 
 
 
exceed as a mortal.
 
 
 
 
 
Different Classes get different skills and spells, and they also get them at
 
 
 
different levels, better the higher up you advance. Some of them you only get
 
 
 
after you remorted, maybe several times.
 
 
 
To get a list of all skills and/or spells available to you, just type PRACT,
 
 
 
anywhere in the Mud. To really PRACTICE any of them, you have to be with the
 
 
 
Guild Master.
 
 
 
The command SKILLLIST <class> gives a list of all skills available to that
 
 
 
Class.
 
 
 
See also [[MAININDEX]] [[SKILLSINDEX]] [[SPELLSINDEX]] [[SUBSKILLSINDEX]]
 

Revision as of 10:30, 14 July 2017

PUNISH2 2

  1. MUTE. This is the first measure taken against spammers or harassers. It
    means that you will lose all channels except say; you'll not be able to use
    GOSSIP, TELL etc. The punishment usually stays until you have apologized to
    all involved, and convinced the imms that it won't happen again.
  2. HELL. This is the next step to deal with spammers and harassers. You will
    be transported to a no-recall, soundproof area, where you will remain
    until pardoned by the Admin. If you have acted bad enough to be put in
    Hell, don't expect to be let out again very soon.
  3. FREEZE. All commands will be taken from you except look. You will be placed
    in a room called the Freezer, where you will remain as long as it pleases
    the imm who put you there. You can quit of course, but next time you log on
    you'll still be frozen. If you log on a new char, we'll allow it - for
    just as long as that char behaves. At first offence that char is frozen
    too.

See also: GOSSIP SAY TELL

See also: BEHAVIOR IGNORE KILLER PKILL PUNISH1 PUNISH3 RULES