Difference between pages "TRADEVALUE" and "TRIGEDIT-MOB-GLOBAL"

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'''TRADEVALUE'''
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'''TRIGEDIT-MOB-GLOBAL'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
The value of a product can be increased by upgrading. To take a simple
 
  
example: any kind of grain can be ground to flour in a mill. Grapes and olives
 
  
can also be pressed into wine and oil.
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Not a trigger type by itself; used in conjunction with Random {cRHELP
  
Even though you can trade the basic products in a few places, naturally the
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TRIGEDIT-MOB-RANDOM{c0. While Random triggers only trigger if players
  
flour, wine and oil will fetch a better price than the grain, grapes and
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are in the same room, Global Random triggers will trigger regardless.
  
olives.
 
  
Flour, wine and oil, together with various other things, can also be
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Numeric Arg : not used.
  
ingredients of things like potions, pastries or snacks, which in turn will
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Argument    : not used.
  
fetch a price that is substantially higher than the separate products combined
 
  
* IF you find the right buyer.
 
  
See also: [[TRADESUPPLY]]  [[TRADEDEMAND]]  [[TRADEPOINTS]]  [[TRADETIPS]]
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Example: {cRTSTAT 60{c0
 
 
See also: [[CURRENCY]]  [[PROFESSIONS]]
 

Latest revision as of 12:34, 14 July 2017

TRIGEDIT-MOB-GLOBAL


Not a trigger type by itself; used in conjunction with Random {cRHELP

TRIGEDIT-MOB-RANDOM{c0. While Random triggers only trigger if players

are in the same room, Global Random triggers will trigger regardless.


Numeric Arg : not used.

Argument  : not used.


Example: {cRTSTAT 60{c0