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| − | '''TRADEDEMAND''' | + | '''TRIGEDIT-MOB-GLOBAL''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Building]] |
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| − | The normal price of a product is set by what the buyer is willing to pay.
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| − | Quite often the price decreases by repeated deliveries. In some case, the
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| − | original higher price will reset after the game reboots. In other cases,
| + | Not a trigger type by itself; used in conjunction with Random {cRHELP |
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| − | there may be a repeatable chain of trades, that must be done in the right
| + | TRIGEDIT-MOB-RANDOM{c0. While Random triggers only trigger if players |
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| − | order for prices to stay high. And in other cases it depends on the mood of
| + | are in the same room, Global Random triggers will trigger regardless. |
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| − | the trader.
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| − | Different buyers may offer a better or worse price for the same product. The
| + | Numeric Arg : not used. |
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| − | only way to find out the best price is by trial and error. And, in addition,
| + | Argument : not used. |
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| − | players might be willing to pay more for certain products than the Traders.
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| − | The best example of this mechanism are the famous Cos Potions. These are
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| − | rather special potions, which are either more effective than similar potions
| + | Example: {cRTSTAT 60{c0 |
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| − | available, or do things that potions not normally do (like for instance a full
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| − | mana or move restore).
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| − | Each potion/pill has 6 ingredients. If you collect those and give them to the
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| − | right Healer on Cos, they will reward you with 8 TP's plus one potion, which
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| − | you in can use yourself - or trade to someone else. There are lots of people
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| − | in need on the islands, who all will pay well for these potions.
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| − | There is also a travelling salesman, from which you can buy the same potions.
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| − | But he might rip you off. His potions will cost you 20-30 TP each, while the
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| − | current 'normal' price for most potions among the Trader mobs lies around
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| − | 8-10 TP.
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| − | However, players might want to buy the potions too, rather than collecting the
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| − | ingredients themself, they might pay you a bit more than you can get from
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| − | the Trader mobs, perhaps 15 TP. So would this be a good deal? Maybe, but
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| − | trading is not always as simple. Trading a potion to a certain mob might be
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| − | only the first step in a chain. Once a confidence has been established, they
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| − | might ask you to provide other products - things that potentially will yield a
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| − | much higher profit. This doesn't always happen, however, so again a bit of
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| − | experimenting is necessary.
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| − | See also: [[TRADE]] [[CURRENCY]] [[TRADEVALUE]] [[TRADESUPPLY]] [[TRADEPOINTS]] [[TRADETIPS]]
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TRIGEDIT-MOB-RANDOM{c0. While Random triggers only trigger if players
are in the same room, Global Random triggers will trigger regardless.
Argument : not used.