Difference between pages "TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD" and "TRIGEDIT-OBJ-GET"

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'''TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD'''
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'''TRIGEDIT-OBJ-GET'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
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Activated any time a character attempts to pick up this object.
  
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
 
  
TRIGEDIT-ROOM-ZONE-RESET TRIGEDIT-ROOM-ZRESET TRIGEDIT-ROOM-LOAD
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Numeric Arg : percentage chance this trigger will activate.
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Argument    : not used.
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Activated when the zone this room belongs to is reset.
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If used with a return 0 the character will fail to pick the object up.
  
Note: %load% obj # will not work if it is NO_RENT
 
  
  
Numeric Arg : percentage chance this trigger will activate.
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Variables:
  
Argument    : not used.
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%actor% - the character trying to get the object
  
  
  
Example: {cRTSTAT 54{c0
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Example: {cRTSTAT 83{c0

Latest revision as of 12:44, 14 July 2017

TRIGEDIT-OBJ-GET

Activated any time a character attempts to pick up this object.


Numeric Arg : percentage chance this trigger will activate.

Argument  : not used.


If used with a return 0 the character will fail to pick the object up.


Variables:

%actor% - the character trying to get the object


Example: {cRTSTAT 83{c0