Difference between pages "TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY" and "TRIGEDIT-OBJ-GET"

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'''TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY'''
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'''TRIGEDIT-OBJ-GET'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
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Activated any time a character attempts to pick up this object.
 
 
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
 
 
 
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
 
 
 
 
 
 
 
This trigger is checked whenever someone enters the room. This trigger is
 
 
 
checked just before the character enters the room, so if you want the action
 
 
 
to occur in the room the character is entering, you must use a wait.
 
  
  
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If used with a return 0 the character will fail to enter the room.
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If used with a return 0 the character will fail to pick the object up.
  
  
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Variables:
 
Variables:
  
%actor%     - the character trying to get the object
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%actor% - the character trying to get the object
 
 
%direction% - the direction the character came from
 
  
  
  
Example: {cRTSTAT 55{c0
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Example: {cRTSTAT 83{c0

Latest revision as of 12:44, 14 July 2017

TRIGEDIT-OBJ-GET

Activated any time a character attempts to pick up this object.


Numeric Arg : percentage chance this trigger will activate.

Argument  : not used.


If used with a return 0 the character will fail to pick the object up.


Variables:

%actor% - the character trying to get the object


Example: {cRTSTAT 83{c0