Difference between pages "TRIGEDIT-MENU TRIG-MENU TRIG-EDIT TRIGEDIT-EDITOR SCRIPT-EDITOR SCRIPT-MENU" and "TRIGEDIT-ROOM-CAST"

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'''TRIGEDIT-MENU TRIG-MENU TRIG-EDIT TRIGEDIT-EDITOR SCRIPT-EDITOR SCRIPT-MENU '''
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'''TRIGEDIT-ROOM-CAST'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
TRIGEDIT-MENU TRIG-MENU TRIG-EDIT TRIGEDIT-EDITOR SCRIPT-EDITOR SCRIPT-MENU
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Activated if a spell is cast in the room.
  
TRIGEDIT-MENU TRIG-MENU TRIG-EDIT TRIGEDIT-EDITOR SCRIPT-EDITOR SCRIPT-MENU
 
  
TRIGEDIT-MENU TRIG-MENU TRIG-EDIT TRIGEDIT-EDITOR SCRIPT-EDITOR SCRIPT-MENU
 
  
 +
Numeric Arg : percent chance this trigger will be activated.
  
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Argument    : not used.
  
Trigger Editor [1300]                      {cRHELP TRIGEDIT-EDITOR{c0
 
  
  
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Used with return 0 will cause the spell not to be cast.
  
1) Name        : {cynew trigger{c0              {cRHELP TRIGEDIT-NAME{c0
 
  
2) Intended for : {cyMobiles{c0                  {cRHELP TRIGEDIT-INTENDED{c0
 
  
3) Trigger types: {cyGreet{c0                    {cRHELP TRIGEDIT-TYPES{c0
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Variables:  
  
4) Numeric Arg  : {cy100{c0                      {cRHELP TRIGEDIT-NUMERIC{c0
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%actor%    - the caster of the spell
  
5) Arguments    :                          {cRHELP TRIGEDIT-ARG{c0
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%spell%    - the number of the spell
  
6) Commands:                                {cRHELP TRIGEDIT-COMMANDLIST{c0
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%spellname% - the name of the spell
  
{ccsay My trigger commandlist is not complete!{c0
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%vict%      - the target (mob/player) of the spell, if any.
  
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%obj%      - the target (object) of the spell, if any.
  
  
Q) Quit
 
  
Enter Choice :
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Example: {cRTSTAT 57{c0
 
 
 
 
 
 
See Also: [[TRIGEDIT-TYPES]]  [[TRIGEDIT-COMMANDS]]  [[VARIABLES]]  [[TRIGEDIT-MOB-TUTORIAL]]
 

Latest revision as of 12:47, 14 July 2017

TRIGEDIT-ROOM-CAST

Activated if a spell is cast in the room.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Used with return 0 will cause the spell not to be cast.


Variables:

%actor% - the caster of the spell

%spell% - the number of the spell

%spellname% - the name of the spell

%vict% - the target (mob/player) of the spell, if any.

%obj% - the target (object) of the spell, if any.


Example: {cRTSTAT 57{c0