Difference between pages "TRADETIPS1" and "TRIGEDIT-ROOM-CAST"

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'''TRADETIPS1'''
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'''TRIGEDIT-ROOM-CAST'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
  
# Traders are NOT Shopkeepers!
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Activated if a spell is cast in the room.
#; main difference between Shopkeepers and a Trader mob is that Traders don't
 
#; and sell things for gold coins. Instead you GIVE the merchandise to the
 
#; and get Tradepoints and/or some other item in return. Most Traders also
 
#; you some experiencepoints.
 
  
# Never give a mob an item that it didn't ask for.
 
#; the mob is a Trader, they will most likely give it back, drop it on the
 
#; or even refuse to take it. But if it's an ordinary mob, it will just
 
#; the item and you'll have to kill or steal to get it back. And if it is a
 
#; you'll be in trouble, since most shopkeepers are unkillable. The
 
#; way to determine if a mob is a shopkeeper is to type LIST. If you get
 
#; response 'You cannot do that here.', there is no shop in the room.
 
  
# Always talk to the mob before giving out any items.
 
#; is the easiest way to determine what it wants. Most traders will react to
 
#; word 'Greetings' or any of the dimensional greet phrases. Some of them
 
#; also react to phrases like 'What is wrong?' or 'Do you need help?'
 
#; many cases the mob will react to the approach by giving you a list of
 
#; or even a business card. Otherwise you need to pay attention to
 
#; the mob says. Keeping notes is a good idea.
 
  
For the second part of the tradetips type: help tradetips2
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Numeric Arg : percent chance this trigger will be activated.
  
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Argument    : not used.
  
See also: [[TRADEVALUE]]  [[TRADESUPPLY]]  [[TRADEPOINTS]]  [[TRADETIPS2]]
 
  
See also: [[CURRENCY]]  [[PROFESSIONS]]
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Used with return 0 will cause the spell not to be cast.
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Variables:  
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%actor%    - the caster of the spell
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%spell%    - the number of the spell
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%spellname% - the name of the spell
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%vict%      - the target (mob/player) of the spell, if any.
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%obj%      - the target (object) of the spell, if any.
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Example: {cRTSTAT 57{c0

Latest revision as of 12:47, 14 July 2017

TRIGEDIT-ROOM-CAST

Activated if a spell is cast in the room.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Used with return 0 will cause the spell not to be cast.


Variables:

%actor% - the caster of the spell

%spell% - the number of the spell

%spellname% - the name of the spell

%vict% - the target (mob/player) of the spell, if any.

%obj% - the target (object) of the spell, if any.


Example: {cRTSTAT 57{c0