Difference between pages "CONVEY" and "TRIGEDIT-ROOM-DROP"

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'''CONVEY'''
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'''TRIGEDIT-ROOM-DROP'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
  
Usage: convey <token|gold|maxmove|award|tradepoints> <amount>
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Activated any time a character attempts to drop an item in this room.
  
  
Tokens, gold, maxmove, awardpoints and tradepoints can be used to exchange
 
  
things into other currencies.  
+
If used with a return 0 the character will fail to drop anything.
  
You can convey tokens to practice sessions, but not practice sessions to tokens.
 
  
For buying between 1 and 5 practice sessions it costs 1 brass for every
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Numeric Arg : percent chance this trigger will be activated.
  
practice point.
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Argument    : not used.
  
You can also buy 10 practice sessions for 1 bronze. (Much better value.)
 
  
You can also use your gold coins to buy movepoints. The cost however will
 
  
multiply each time the conveycommand is used to get more movepoints.
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Variables:
  
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%actor%  - the character attempting to drop the object
  
Things you can convey/examples:
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%object% - the object the character is attempting to drop
  
CONVEY token 10 : turns 1 bronze token into 10 practice sessions
 
  
(1 to 10 ratio)
 
  
CONVEY gold 40000000 : turns 40 million gold coins into 10 million experience
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Example: {cRTSTAT 56{c0
 
 
points (4 to 1 ratio)
 
 
 
CONVEY maxmove 1 : turns (num of times used ) x 10 million into 100 maxmove
 
 
 
(So if you use it 3 times it will cost you 30 million.)
 
 
 
CONVEY award 40 : turns 40 award points into 4 bronze tokens
 
 
 
(10 to 1 ratio)
 
 
 
CONVEY tradepoints 1 : turns 1 tradepoint and gives you the equivalent
 
 
 
experience points of a level 30 mob.
 

Latest revision as of 14:15, 14 July 2017

TRIGEDIT-ROOM-DROP

Activated any time a character attempts to drop an item in this room.


If used with a return 0 the character will fail to drop anything.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Variables:

%actor% - the character attempting to drop the object

%object% - the object the character is attempting to drop


Example: {cRTSTAT 56{c0