Difference between pages "TREES" and "TRIGEDIT-ROOM-DROP"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles)
 
m
 
Line 1: Line 1:
'''TREES '''
+
'''TRIGEDIT-ROOM-DROP'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
  
Around the realms, mighty trees grow in great forests. Some of these trees
+
Activated any time a character attempts to drop an item in this room.
  
have an innate magical presence that sets them aside from the others.
 
  
This magic may be utilised by a high tier Gypsy to transform the tree
 
  
into a potent magical staff (see help STAVES) which can be used as a focus
+
If used with a return 0 the character will fail to drop anything.
  
item. Unfortunately, the trees grow very slowly, and competing for the
 
  
wood are the lumberjacks of the realms, who seek to harvest the trees for
+
Numeric Arg : percent chance this trigger will be activated.
  
less important purposes.  
+
Argument    : not used.
  
There is always a constant number of 50 magical trees around the realms.
 
  
As one tree gets chopped down or sung to, a new sapling sprouts in a random
 
  
place somewhere in the forests of the realms.
+
Variables:
  
 +
%actor%  - the character attempting to drop the object
  
Trees now age properly, going up 1 age unit every 5 days. There are 9 age
+
%object% - the object the character is attempting to drop
  
units in total.
 
  
Woodsing now creates staves with AFFECTS on them: Mana, Cha, Int, Wis, and HP
 
  
 
+
Example: {cRTSTAT 56{c0
Tree      Affect  Max stat  Chance of tree  Start Age
 
 
 
Dogwood    wis    3        1 in 15            6
 
 
 
Elder      mana    1500      1 in 10            1
 
 
 
Elm        hp      400      1 in 5            2
 
 
 
Fir        mana    2500      1 in 20            1
 
 
 
Ironwood  hp      600      1 in 15            3
 
 
 
Maple      int    3        1 in 10            3
 
 
 
Pine      speed  240      1 in 20            5
 
 
 
Oak        speed  110      1 in 5            1
 
 
 
Willow    cha    8        1 in 10            1
 
 
 
 
 
See also: [[STAVES]]  [[WOODSING]]
 

Latest revision as of 13:15, 14 July 2017

TRIGEDIT-ROOM-DROP

Activated any time a character attempts to drop an item in this room.


If used with a return 0 the character will fail to drop anything.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Variables:

%actor% - the character attempting to drop the object

%object% - the object the character is attempting to drop


Example: {cRTSTAT 56{c0