Difference between pages "TRADEPOINTS POINTS TRADING TP" and "TRIGEDIT-ROOM-DROP"

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'''TRADEPOINTS POINTS TRADING TP'''
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'''TRIGEDIT-ROOM-DROP'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
  
Tradepoints are a special kind of currency that you get from trading with
+
Activated any time a character attempts to drop an item in this room.
  
certain Trader mobs and from basic professions like farming, gardening,
 
  
lumberjacking, mining, goldpanning and mushroomfarming.
 
  
 +
If used with a return 0 the character will fail to drop anything.
  
  
You can use the Tradepoints to buy several useful things, in some cases
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Numeric Arg : percent chance this trigger will be activated.
  
similar things that you can also buy from Tokens. The Tradepoints are however
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Argument    : not used.
  
not worth as much as the Tokens, since they can be acquired a lot easier and
 
  
with less risk involved.
 
  
10 TradePoints approximately equal one brass token.
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Variables:
  
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%actor%  - the character attempting to drop the object
  
 +
%object% - the object the character is attempting to drop
  
Player Houses and personalised equipment, pets, mounts and vehicles can still
 
  
only be bought from tokens.
 
  
 
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Example: {cRTSTAT 56{c0
 
 
See the list below for things that you can buy from the TradePoints:
 
 
 
* Spacebikes
 
* Gem clusters (fuel for spacebikes)
 
* 'Special' Potions from the Greek Islands and Egypt. (These vastly excel all
 
*; other potions available in the game).
 
* Pushcarts, that allow you to get more heavy stuff along on your travels.
 
* Restrings
 
* Daycare and baby descriptions.
 
* Wedding rings
 
* TP's can also be exchanged for exp. 1 TP equals the exp you get from a level
 
*; 35 mob. In rare cases items bought for Tradepoints can be sold for tokens.
 
 
 
Some people seem to have a natural knack for trading. There is nothing
 
 
 
supernatural about this, it has just got to do with collecting information and
 
 
 
keeping meticulous notes.
 
 
 
Normally success in Trading is decided by three factors:
 
 
 
the VALUE of the merchandise, the SUPPLY and the DEMAND.
 
 
 
 
 
See also: [[TRADEVALUE]]  [[TRADESUPPLY]]  [[TRADEDEMAND]]  [[TRADETIPS]]
 
 
 
See also: [[CURRENCY]]  [[PROFESSIONS]]
 

Latest revision as of 13:15, 14 July 2017

TRIGEDIT-ROOM-DROP

Activated any time a character attempts to drop an item in this room.


If used with a return 0 the character will fail to drop anything.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Variables:

%actor% - the character attempting to drop the object

%object% - the object the character is attempting to drop


Example: {cRTSTAT 56{c0