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| − | '''TRANSFORM MTRANSFORM OTRANSFORM TRANSFORM''' | + | '''MAININDEX''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| − | [[Category:Building]]
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| | | | |
| − | %TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
| + | {| class="wikitable" |
| | + | !style="text-align:left;"| MAININDEX |
| | + | ! |
| | + | |- |
| | + | | |
| | + | *[[BUILDINGINDEX]] |
| | + | *[[COMBATINDEX]] |
| | + | *[[COMMUNICATIONINDEX]] |
| | + | *[[FEATUREINDEX]] |
| | + | *[[INFORMATIONINDEX]] |
| | + | *[[MISCELLANEOUSINDEX]] |
| | + | *[[MOVEMENTINDEX]] |
| | + | || |
| | + | *[[OBJECTSINDEX|OBJECTS]] |
| | + | *[[SKILLS AND SPELLS]] |
| | + | : - [[SKILLSINDEX|Skills]] |
| | + | : - [[SPELLSINDEX|Spells]] |
| | + | : - [[SUBSKILLSINDEX|Subskills]] |
| | + | *[[UTILITYINDEX]] |
| | + | *[[WIZARDS]] |
| | + | |} |
| | | | |
| − | %TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
| + | More detailed SUBINDEX LISTS are available by typing HELP <heading> |
| | | | |
| − | %TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
| + | (for instance HELP [[COMBAT]] or HELP [[CLANS]]) |
| − | | |
| − | | |
| − | | |
| − | %transform% <vnum|-vnum>
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| − | This command causes the executing mob or object to transform into another
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| − | | |
| − | mob or object, based on the vnum argument supplied. The transformation is
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| − | | |
| − | permanent, though additional transformations may be performed. No message
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| − | | |
| − | regarding the transformation is sent to the room. The new mob or object will
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| − | have the same script as the original, rather than any script normally assigned
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| − | | |
| − | to the new, and no load trigger will be executed.
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| − | | |
| − | | |
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| − | Mobs - The hit points, max hit points, position, gold, and experience value
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| − | will remain those of the original mob but all other statistics and descriptions
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| − | will be those of the new mob. (The new mob can be made to have all of its normal
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| − | | |
| − | statistics by using a negative vnum.) Only mobiles may use this command (naturally).
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| − | | |
| − | | |
| − | | |
| − | Objects - Based on the vnum argument supplied. The four basic values will
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| − | | |
| − | remain those of the original mob but all other statistics and descriptions will
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| − | | |
| − | be those of the new object. The transformation is permanent, additional
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| − | | |
| − | transformations may be performed. No message regarding the transformation is
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| − | | |
| − | sent to the room. The new object will have the same script as the originating
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| − | | |
| − | object, rather than any script normally assigned to the new object, and no
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| − | | |
| − | load trigger will be executed.
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| − | Example: {cRTSTAT 21, 1370{c0
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