Difference between pages "TRANSFORM MTRANSFORM OTRANSFORM TRANSFORM" and "MAININDEX"

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'''TRANSFORM MTRANSFORM OTRANSFORM TRANSFORM'''
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'''MAININDEX'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
[[Category:Building]]
 
  
%TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
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{| class="wikitable"
 +
!style="text-align:left;"| MAININDEX
 +
!
 +
|-
 +
|
 +
*[[BUILDINGINDEX]]
 +
*[[COMBATINDEX]]
 +
*[[COMMUNICATIONINDEX]]
 +
*[[FEATUREINDEX]]
 +
*[[INFORMATIONINDEX]]
 +
*[[MISCELLANEOUSINDEX]]
 +
*[[MOVEMENTINDEX]]
 +
||
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*[[OBJECTSINDEX|OBJECTS]]
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*[[SKILLS AND SPELLS]]
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: - [[SKILLSINDEX|Skills]]
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: - [[SPELLSINDEX|Spells]]
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: - [[SUBSKILLSINDEX|Subskills]]
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*[[UTILITYINDEX]]
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*[[WIZARDS]]
 +
|}
  
%TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
+
More detailed SUBINDEX LISTS are available by typing HELP <heading>
  
%TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
+
(for instance HELP [[COMBAT]] or HELP [[CLANS]])
 
 
 
 
 
 
%transform% <vnum|-vnum>
 
 
 
 
 
 
 
This command causes the executing mob or object to transform into another
 
 
 
mob or object, based on the vnum argument supplied. The transformation is
 
 
 
permanent, though additional transformations may be performed. No message
 
 
 
regarding the transformation is sent to the room. The new mob or object will
 
 
 
have the same script as the original, rather than any script normally assigned
 
 
 
to the new, and no load trigger will be executed.
 
 
 
 
 
 
 
Mobs - The hit points, max hit points, position, gold, and experience value
 
 
 
will remain those of the original mob but all other statistics and descriptions
 
 
 
will be those of the new mob. (The new mob can be made to have all of its normal
 
 
 
statistics by using a negative vnum.) Only mobiles may use this command (naturally).
 
 
 
 
 
 
 
Objects - Based on the vnum argument supplied. The four basic values will
 
 
 
remain those of the original mob but all other statistics and descriptions will
 
 
 
be those of the new object. The transformation is permanent, additional
 
 
 
transformations may be performed. No message regarding the transformation is
 
 
 
sent to the room. The new object will have the same script as the originating
 
 
 
object, rather than any script normally assigned to the new object, and no
 
 
 
load trigger will be executed.
 
 
 
 
 
 
 
Example: {cRTSTAT 21, 1370{c0
 

Latest revision as of 14:26, 14 July 2017

MAININDEX

MAININDEX
- Skills
- Spells
- Subskills

More detailed SUBINDEX LISTS are available by typing HELP <heading>

(for instance HELP COMBAT or HELP CLANS)