Difference between pages "TRIGEDIT-TRIGGER-TYPES" and "MAININDEX"

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'''TRIGEDIT-TRIGGER-TYPES'''
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'''MAININDEX'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
[[Category:Building]]
 
  
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{| class="wikitable"
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!style="text-align:left;"| MAININDEX
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!
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|-
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|
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*[[BUILDINGINDEX]]
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*[[COMBATINDEX]]
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*[[COMMUNICATIONINDEX]]
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*[[FEATUREINDEX]]
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*[[INFORMATIONINDEX]]
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*[[MISCELLANEOUSINDEX]]
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*[[MOVEMENTINDEX]]
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||
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*[[OBJECTSINDEX|OBJECTS]]
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*[[SKILLS AND SPELLS]]
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: - [[SKILLSINDEX|Skills]]
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: - [[SPELLSINDEX|Spells]]
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: - [[SUBSKILLSINDEX|Subskills]]
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*[[UTILITYINDEX]]
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*[[WIZARDS]]
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|}
  
3) Trigger types: {cyGreet{c0
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More detailed SUBINDEX LISTS are available by typing HELP <heading>
  
This is a bitvector  of which kind of events this trigger is triggered by. This
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(for instance HELP [[COMBAT]] or HELP [[CLANS]])
 
 
is the most important part of the trigger. It's here you decide if you want the
 
 
 
trigger to react on people dying in the room, dropping objects, saying stuff,
 
 
 
entering, jumping insanely up and down or whatever else you might think of.
 
 
 
 
 
 
 
This part is also the most important, in the sense that the rest of the triggers'
 
 
 
info means different things, depending on what trigger type the trigger has.
 
 
 
 
 
 
 
For a full listing of types see: {cRHELP TRIGEDIT-TYPES{c0
 

Latest revision as of 14:26, 14 July 2017

MAININDEX

MAININDEX
- Skills
- Spells
- Subskills

More detailed SUBINDEX LISTS are available by typing HELP <heading>

(for instance HELP COMBAT or HELP CLANS)