Difference between pages "CURRENCY TOKENS BILLS CAURI SHELLS 4DCREDITS CREDITS" and "TRIGGER-EDITORS"

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'''CURRENCY TOKENS BILLS CAURI SHELLS 4DCREDITS CREDITS'''
+
'''TRIGGER-EDITORS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
  
The currency used for buying Special Services from the 4D TRAVEL AGENCY is
 
  
different in each of the 4 Dimensions, but there is an equivalent system, and
+
A trigger consists of the type, information on when to execute it, a list of
  
currency from one Dimension can freely be exchanged for that of another, by
+
commands, and a list of variables. Each class of game object (mobiles, objects,
  
the imps. Or better, put them in the token machine northwest of Recall.  Read
+
and rooms) have their own set of triggers.
 
 
the signs in that room to find out how. Currency can NOT be bought for gold from
 
 
 
Imm, it can however be traded among the players. It can also be lost, found or
 
 
 
stolen. Currency lost will NOT be reimbursed by Imm. There is always the
 
 
 
chance of finding some Currency by exploring the Game Port. Currency can also
 
 
 
be gained for instance:
 
 
 
* as Quest Prizes
 
* by reporting bugs and typos in the Game Port using the bugs and typo command
 
* by winning large Tournaments in the Arena or Race Course
 
* for giving suggestions of improvement, that get approved and added
 
 
 
The currency equivalents in the different Dimensions are:
 
 
 
Medieval Dimension: Brass, Bronze, Silver, Gold Token
 
 
 
05 Brass Tokens = 1 Bronze Token
 
 
 
10 Bronze tokens = 1 Silver Token
 
 
 
10 Silver Tokens = 1 Gold Token
 
 
 
 
 
Prehistoric Dimension:
 
 
 
1 Small Cauri Shell = 1 Bronze Token
 
 
 
1 Standard Cauri Shell = 1 Silver Token
 
 
 
1 Big Cauri Shell = 1 Gold Token
 
 
 
 
 
Old West Dimension:
 
 
 
100 $    = 1 Bronze Token
 
 
 
1000 $  = 1 Silver Token
 
 
 
10 000 $ = 1 Gold Token
 
 
 
 
 
Future Dimension:
 
 
 
001  4D-Credit  = 1 Bronze Token
 
 
 
010  4D-Credits = 1 Silver Token
 
 
 
100  4D-Credits = 1 Gold Token
 
 
 
 
 
See also: [[CONVERT]]  [[CONVEY]]  [[DEDUCT]]  [[QUESTS]]
 

Latest revision as of 14:30, 14 July 2017

TRIGGER-EDITORS


A trigger consists of the type, information on when to execute it, a list of

commands, and a list of variables. Each class of game object (mobiles, objects,

and rooms) have their own set of triggers.