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| − | '''CURRENCY TOKENS BILLS CAURI SHELLS 4DCREDITS CREDITS''' | + | '''TRIGGER-EDITORS''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Building]] |
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| − | The currency used for buying Special Services from the 4D TRAVEL AGENCY is
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| − | different in each of the 4 Dimensions, but there is an equivalent system, and
| + | A trigger consists of the type, information on when to execute it, a list of |
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| − | currency from one Dimension can freely be exchanged for that of another, by
| + | commands, and a list of variables. Each class of game object (mobiles, objects, |
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| − | the imps. Or better, put them in the token machine northwest of Recall. Read
| + | and rooms) have their own set of triggers. |
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| − | the signs in that room to find out how. Currency can NOT be bought for gold from
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| − | Imm, it can however be traded among the players. It can also be lost, found or
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| − | stolen. Currency lost will NOT be reimbursed by Imm. There is always the
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| − | chance of finding some Currency by exploring the Game Port. Currency can also
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| − | be gained for instance:
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| − | * as Quest Prizes
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| − | * by reporting bugs and typos in the Game Port using the bugs and typo command
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| − | * by winning large Tournaments in the Arena or Race Course
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| − | * for giving suggestions of improvement, that get approved and added
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| − | The currency equivalents in the different Dimensions are:
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| − | Medieval Dimension: Brass, Bronze, Silver, Gold Token
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| − | 05 Brass Tokens = 1 Bronze Token
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| − | 10 Bronze tokens = 1 Silver Token
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| − | 10 Silver Tokens = 1 Gold Token
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| − | Prehistoric Dimension:
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| − | 1 Small Cauri Shell = 1 Bronze Token
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| − | 1 Standard Cauri Shell = 1 Silver Token
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| − | 1 Big Cauri Shell = 1 Gold Token
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| − | Old West Dimension:
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| − | 100 $ = 1 Bronze Token
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| − | 1000 $ = 1 Silver Token
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| − | 10 000 $ = 1 Gold Token
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| − | Future Dimension:
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| − | 001 4D-Credit = 1 Bronze Token
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| − | 010 4D-Credits = 1 Silver Token
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| − | 100 4D-Credits = 1 Gold Token
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| − | See also: [[CONVERT]] [[CONVEY]] [[DEDUCT]] [[QUESTS]]
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commands, and a list of variables. Each class of game object (mobiles, objects,
and rooms) have their own set of triggers.