Difference between pages "TRADEVALUE" and "TRIGGER-EDITORS"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles)
 
m
 
Line 1: Line 1:
'''TRADEVALUE'''
+
'''TRIGGER-EDITORS'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Building]]
  
The value of a product can be increased by upgrading. To take a simple
 
  
example: any kind of grain can be ground to flour in a mill. Grapes and olives
+
A trigger consists of the type, information on when to execute it, a list of
  
can also be pressed into wine and oil.
+
commands, and a list of variables. Each class of game object (mobiles, objects,
  
Even though you can trade the basic products in a few places, naturally the
+
and rooms) have their own set of triggers.
 
 
flour, wine and oil will fetch a better price than the grain, grapes and
 
 
 
olives.
 
 
 
Flour, wine and oil, together with various other things, can also be
 
 
 
ingredients of things like potions, pastries or snacks, which in turn will
 
 
 
fetch a price that is substantially higher than the separate products combined
 
 
 
* IF you find the right buyer.
 
 
 
See also: [[TRADESUPPLY]]  [[TRADEDEMAND]]  [[TRADEPOINTS]]  [[TRADETIPS]]
 
 
 
See also: [[CURRENCY]]  [[PROFESSIONS]]
 

Latest revision as of 14:30, 14 July 2017

TRIGGER-EDITORS


A trigger consists of the type, information on when to execute it, a list of

commands, and a list of variables. Each class of game object (mobiles, objects,

and rooms) have their own set of triggers.