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| − | '''REMORT REMORTS REMORTING TIER TIERS''' | + | '''TRIGGER-EDITORS''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Building]] |
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| − | Usage: remort <class>
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| | + | A trigger consists of the type, information on when to execute it, a list of |
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| − | Your character can have up to 4 different classes. When you start the game you
| + | commands, and a list of variables. Each class of game object (mobiles, objects, |
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| − | start with a single class, and once you have reached level 50 in that class,
| + | and rooms) have their own set of triggers. |
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| − | you are given the option to REMORT into a new class or the same class.
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| − | You will transform into that class as a level 1, keeping most of the skills
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| − | from your previous class as well as your maxmana and maxmove.
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| − | The benefits of remorting include increased movement and mana points, and
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| − | larger array of skills.
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| − | This special feature of 4D allows you the choice of either spreading
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| − | your skills out over several classes or specializing in one class to reach
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| − | perfection in it. This means that your character will grow in strength and
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| − | power each time you remort.
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| − | Specializing means going through all the tiers in the same class, up to tier
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| − | 4, level 50. Once you remort out of this, you have MASTERED the class. Each
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| − | class mastery gets a different special bonus.
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| − | If you then remort into a new class, you'll obtain the spells/skills from your
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| − | previous tiered class, at the right level, up till tier 2, plus the new
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| − | skills/spells tier 1 from your new chosen class. Once you've become tier 3 in
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| − | your new class however you'll only have skills/spells from tier 1 from your
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| − | original class. Once you've become tier 4 you'll only have the skills/spells
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| − | from your current class, while those of your first class will be 'forgotten'.
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| − | Once you have mastered all 8 classes, you will become a GRANDMASTER.
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| − | Grandmasters are stronger than regular classes, because they receive a
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| − | combination of most skills in the game, up to a certain level.
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| − | See also: [[MASTERY]] [[BONUS]]
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commands, and a list of variables. Each class of game object (mobiles, objects,
and rooms) have their own set of triggers.