Difference between pages "KILL HIT" and "INVOLVE INVOLVEMENT"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles)
 
 
Line 1: Line 1:
'''KILL HIT'''
+
'''INVOLVE INVOLVEMENT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Commands]]
  
Usage: kill <victim>
 
  
hit  <victim>
+
Usage involve <groupmember> <amount> (Amount is in a percentage)
  
A good way to start a fight is kill <victim>.
+
involve (to find out the max percentage you can involve someone)
  
Note that it is illegal to kill other players, unless both you and the
+
involve even
  
target are flagged as PK. If you try anyway, you will get a KILLER flag. When
 
  
you get flagged as a KILLER, you are being outlawed, shopkeepers won't deal
+
You can set the involvement of a groupmember. The higher the involvement
  
with you and other players will be allowed to kill you without being
+
of someone, the higher the chance of landing a hit against the enemy. To see
  
flagged themselves.
+
the involvement percentage of each groupmember type group. The groupmember
  
 +
starting the fight with the mob will likely take most of the damage.
  
See also: [[FLEE]]  [[KILLER]]  [[MURDER]]  [[PKILL]] [[RETREAT]]  [[WIMPY]]
+
 
 +
Involve even will split the involvement between the whole group evenly.
 +
 
 +
 
 +
Example: You have 3 people in your group. One of them newly joined and the
 +
 
 +
involvement of the group members could look like this: Fred - involved 60%
 +
 
 +
(leader), Bob - involved 40% and Alice - involved 0%.
 +
 
 +
If Fred wants to set Alice's involvement to 20% he would type: involve Alice
 +
 
 +
#: The above example will have changed to this then: Fred 40%, Bob 40 %,
 +
#: 20%. Some percentage of the leader has been given to Alice.
 +
#: Fred would now decide to change Alice's involvement to 70% he doesn't have
 +
#: with his own percentage to give to Alice, so he'll have to take some of
 +
#: percentage too. So involve Bob 30 and involve Alice 70 will result in:
 +
#: 0%, Bob 30% and Alice 70%.
 +
 
 +
PK within groups, allows only groups that are compiled completely of PKers
 +
 
 +
fight each other (unless in arena).
 +
 
 +
PK groups can only start fights with other PK groups of similar size.
 +
 
 +
 
 +
See also: [[GROUP]]  [[LEADER]]  [[PK]] [[FUSION]]

Latest revision as of 22:50, 17 July 2017

INVOLVE INVOLVEMENT


Usage involve <groupmember> <amount> (Amount is in a percentage)

involve (to find out the max percentage you can involve someone)

involve even


You can set the involvement of a groupmember. The higher the involvement

of someone, the higher the chance of landing a hit against the enemy. To see

the involvement percentage of each groupmember type group. The groupmember

starting the fight with the mob will likely take most of the damage.


Involve even will split the involvement between the whole group evenly.


Example: You have 3 people in your group. One of them newly joined and the

involvement of the group members could look like this: Fred - involved 60%

(leader), Bob - involved 40% and Alice - involved 0%.

If Fred wants to set Alice's involvement to 20% he would type: involve Alice

  1. The above example will have changed to this then: Fred 40%, Bob 40 %,
    20%. Some percentage of the leader has been given to Alice.
    Fred would now decide to change Alice's involvement to 70% he doesn't have
    with his own percentage to give to Alice, so he'll have to take some of
    percentage too. So involve Bob 30 and involve Alice 70 will result in:
    0%, Bob 30% and Alice 70%.

PK within groups, allows only groups that are compiled completely of PKers

fight each other (unless in arena).

PK groups can only start fights with other PK groups of similar size.


See also: GROUP LEADER PK FUSION