Difference between pages "FOLLOW GROUP AUTOGROUP" and "CONSIDER"

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'''FOLLOW GROUP AUTOGROUP'''
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'''CONSIDER'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 +
[[Category:Commands]]
 +
[[Category:New Player Guides]]
  
Usage: follow <playername>
+
Usage: consider <target>
  
leader <playername>
 
group
 
autogroup
 
  
To make a group, a "leader" must be selected. All members of the group must
+
Consider informs you of the mob's class, level, tier, speed and hp. You'll
  
then follow the leader using the follow command.  The leader should NOT
+
also see in percentages what chance you have hitting the mob and what chance
  
follow anyone at all! Group with no arguments shows the status of your group.
+
the mob has for hitting you. Consider does not take your class, or
  
Use leader <groupmember> to change the leader of the group.
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hitpoints/special attacks/damage into account, nor your equipment and weapon.  
  
 +
A mob that cons fairly easy, could well be a total pushover for a low level
  
The toggle autogroup will now let you automaticly accept new group members.
+
warrior, while a mage at the same level might find it pretty hard to kill.
  
  
With involve the groupleader determines how much chance a groupmember will
+
See also: [[HIT]]  [[KILL]]
 
 
have of actually hitting the target.
 
 
 
After the final blow, the experiencepoints will be devided among the
 
 
 
groupmembers. Those who damaged the target the most will get the most exp.
 
 
 
 
 
Example: Kurt and Johan wishes to group with Wendall.
 
 
 
Kurt : follow wendall
 
Johan: follow wendall
 
Later when Kurt wants to lead Wendall has to type leader Kurt to make Kurt
 
 
 
the leader.
 
 
 
 
 
If somebody wants to leave a group they can type follow <charactername> to
 
 
 
follow themselves and thus leaving the group.
 
 
 
The leader can drop somebody out of the group by using UNGROUP.
 
 
 
 
 
See also: [[AUTOSPLIT]]  [[EXPERIENCE]]  [[GTELL]]  [[INVOLVE]]  [[LEADER]]  [[REPORT]]  [[UNGROUP]]
 

Latest revision as of 21:11, 18 July 2017

CONSIDER

Usage: consider <target>


Consider informs you of the mob's class, level, tier, speed and hp. You'll

also see in percentages what chance you have hitting the mob and what chance

the mob has for hitting you. Consider does not take your class, or

hitpoints/special attacks/damage into account, nor your equipment and weapon.

A mob that cons fairly easy, could well be a total pushover for a low level

warrior, while a mage at the same level might find it pretty hard to kill.


See also: HIT KILL