|
|
| Line 1: |
Line 1: |
| − | '''ARMORLOCATIONS ARMOURLOCATIONS BODYPARTS WEAR_LOCS''' | + | '''MOVEMENTINDEX''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:New Player Guides]] |
| | + | * North South East West Up Down |
| | + | * Enter Leave |
| | + | * Fly |
| | + | * Follow |
| | + | * Rest Sit Stand Sleep Wake |
| | + | * Speedwalk |
| | + | * Climb Descend |
| | | | |
| − | Armour is perhaps the most essential adventuring gear you need, as it helps
| + | In order not to see the movement messages from others type MOVE to toggle it |
| | | | |
| − | keeping you alive and protect your body in combat. Different types of armour
| + | on or off. |
| − | | |
| − | have varying protection rate (AC), and they can also have different
| |
| − | | |
| − | addaffects. There are many different addaffects that can be found on pieces of
| |
| − | | |
| − | armour and they may vary in strength and amount. Depending on what Class you
| |
| − | | |
| − | belong to some addaffects are of more use than others. Warriors may look for
| |
| − | | |
| − | hit-and damroll; mages for mana, wiz and cha; thieves for dex and int.
| |
| − | | |
| − | Occasionally a piece of armor can also have an innate spell put on it, for
| |
| − | | |
| − | instance detect_invis, or sense_life.
| |
| − | | |
| − | | |
| − | Armour of course covers parts or all of your body depending on what wear_locs
| |
| − | | |
| − | they cover. Not all races have the same wear_locs, but they all have the same
| |
| − | | |
| − | number. For instance a race that has horns and a tail, will lose two other
| |
| − | | |
| − | wear_locs to compensate for this. Also beware of leaving any bodyparts without
| |
| − | | |
| − | armour as the opponents will strike on all different bodyparts, looking for a
| |
| − | | |
| − | weak spot. Below is a list of the bodyparts, and what wear_locs are covering
| |
| − | | |
| − | them.
| |
| − | | |
| − | | |
| − | Top center: neck 1, neck 2, head, face, eyes, ear right, ear left, horns,
| |
| − | | |
| − | antenna
| |
| − | | |
| − | Top left: finger left, hands, arms, shield, wrist left, hold, about
| |
| − | | |
| − | Top right: finger right, hands, arms, shield, wrist right, hold, about
| |
| − | | |
| − | Center: neck 1, neck 2, body, shield, about, waist, tail
| |
| − | | |
| − | Lower left: legs, feet, legs 2, feet 2, about, ankle left, tail
| |
| − | | |
| − | Lower right: legs, feet, legs 2, feet 2, about, ankle right, tail
| |
| − | | |
| − | | |
| − | AS you can see the positions overlap, so that for instance neck is both
| |
| − | | |
| − | covering center (torso) and top center (head).
| |
| − | | |
| − | | |
| − | See also: [[AC]] [[ADDAFFECTS]] [[EQUIPMENT]] [[REMOVE]] [[WEAR]]
| |
| − | | |
| − | See also: [[DETECT]] [[INVISIBILITY]] [[SENSE]] [[LIFE]]
| |
on or off.