Difference between pages "PROTECTION FROM EVIL" and "TRADEPOINTS POINTS TRADING TP"

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'''PROTECTIONFROMEVIL FROM EVIL'''
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'''TRADEPOINTS POINTS TRADING TP'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
[[Category:Spells]]
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[[Category:Professions]]
Usage:    cast 'protection from evil'
 
  
Duration: Instantly
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Tradepoints are a special kind of currency that you get from trading with
  
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certain Trader mobs and from basic professions like farming, gardening,
  
This spell reduces the damage done by evil aligned mobs.
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lumberjacking, mining, goldpanning and mushroomfarming.
  
  
This is a Tier 1 spell.  Those can be learned at the Class Guildmaster
 
  
providing, you belong to the specific class.  To find these Class Guildmasters,
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You can use the Tradepoints to buy several useful things, in some cases
  
type HELP [[GUILDS' LOCATION]] to find directions on how to get to them.
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similar things that you can also buy from Tokens. The Tradepoints are however
  
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not worth as much as the Tokens, since they can be acquired a lot easier and
  
Other Trainers:
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with less risk involved.
  
Father Athelstane & Mother Superior & Grand Master
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10 TradePoints approximately equal one brass token.
  
Medieval Dimension - The Convent And Nunnery
 
  
See also: [[ALIGNMENT]]
 
  
See also: [[SPELLINFO]] [[PROTECTION FROM EVIL]] [[PROTECTION FROM GOOD]] [[PROTECTION FROM FIRE]] [[PROTECTION FROM COLD]]
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'''Player Houses and personalised equipment, pets, mounts and vehicles can still '''
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'''only be bought from tokens. See [[Currency]] for pricing information.'''
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See the list below for things that you can buy from the TradePoints:
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* Spacebikes
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* Gem clusters (fuel for spacebikes)
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* 'Special' Potions from the Greek Islands and Egypt.
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:('''These vastly excel all other potions available in the game''').
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* Pushcarts, that allow you to get more heavy stuff along on your travels. ('''Not implemented''')
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* Restrings
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* Daycare and baby descriptions.
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* Wedding rings
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* TP's can also be exchanged for exp. 1 TP equals the exp you get from a level
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:35 mob. In rare cases items bought for Tradepoints can be sold for tokens.
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Some people seem to have a natural knack for trading. There is nothing
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supernatural about this, it has just got to do with collecting information and
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keeping meticulous notes.
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Normally success in Trading is decided by three factors:
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the VALUE of the merchandise, the SUPPLY and the DEMAND.
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 +
 
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See also: [[TRADEVALUE]]  [[TRADESUPPLY]]  [[TRADEDEMAND]]  [[TRADETIPS1]] [[TRADETIPS2]]
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See also: [[CURRENCY]] [[PROFESSIONS]] [[CONVEY]] [[WIRE]]

Latest revision as of 18:20, 10 January 2018

TRADEPOINTS POINTS TRADING TP

Tradepoints are a special kind of currency that you get from trading with

certain Trader mobs and from basic professions like farming, gardening,

lumberjacking, mining, goldpanning and mushroomfarming.


You can use the Tradepoints to buy several useful things, in some cases

similar things that you can also buy from Tokens. The Tradepoints are however

not worth as much as the Tokens, since they can be acquired a lot easier and

with less risk involved.

10 TradePoints approximately equal one brass token.


Player Houses and personalised equipment, pets, mounts and vehicles can still

only be bought from tokens. See Currency for pricing information.


See the list below for things that you can buy from the TradePoints:

  • Spacebikes
  • Gem clusters (fuel for spacebikes)
  • 'Special' Potions from the Greek Islands and Egypt.
(These vastly excel all other potions available in the game).
  • Pushcarts, that allow you to get more heavy stuff along on your travels. (Not implemented)
  • Restrings
  • Daycare and baby descriptions.
  • Wedding rings
  • TP's can also be exchanged for exp. 1 TP equals the exp you get from a level
35 mob. In rare cases items bought for Tradepoints can be sold for tokens.

Some people seem to have a natural knack for trading. There is nothing

supernatural about this, it has just got to do with collecting information and

keeping meticulous notes.

Normally success in Trading is decided by three factors:

the VALUE of the merchandise, the SUPPLY and the DEMAND.


See also: TRADEVALUE TRADESUPPLY TRADEDEMAND TRADETIPS1 TRADETIPS2

See also: CURRENCY PROFESSIONS CONVEY WIRE