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| − | '''WHATNOW''' | + | '''THRUST''' |
| | [[Category:Help Files]] | | [[Category:Help Files]] |
| | + | [[Category:Skills]] |
| | + | Usage: thrust <victim> |
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| − | You will progress through each of the three learning areas designed for
| + | Duration: N/A |
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| − | New Players. See {cLHELP SCHOOL{cx for more information.
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| | + | This skill allows a ranger to inflict additional damage to the usual combat |
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| − | Each class has 4 Tiers and each Tier has 50 levels.
| + | routine. Can be used repeatedly in combat. Every time thrust is used it will |
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| − | You start out as a Tier 1 Level 1 (T1 L1)
| + | cost some movepoints. The amount of damage done depends on the rangers' |
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| − | At T1 L20, you will be prompted to choose a class and stats.
| + | level. Requires PIERCING and SLASHING weapons. |
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| − | Please take a moment to read {cLHELP CHOOSE CLASS{cx to assist you.
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| | + | See also: [[PIERCING WEAPONS]] [[CLEAVE]] [[SLASHING WEAPONS]] |
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| − | REMORTING
| + | See also: [[SPELLINFO]] [[THRUST]] |
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| − | When you reach T1 L50, you will be prompted that you {cLCAN REMORT NOW{cx.
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| − | Remorting is how your character will progress.
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| − | Type {ccREMORT{cx <class> to remort.
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| − | You can either remort into a different class as a T1 L1,
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| − | or you can choose to remort back into same class as a T2 L1.
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| − | Either way your HP will be decreased all the way back to nearly newbie stats.
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| − | Don't worry! You will build it back up again as you level.
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| − | You will retain spells/skills ONLY if you remort back into the same class.
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| − | Once you remort out of a class, all skills/spells learned will be unavailable,
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| − | until you remort back into that class OR become a GM. (See below)
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| − | GRAND MASTER
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| − | Once you remort through all 4 tiers of a class,
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| − | you will have mastered that class.
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| − | It will be added to your Mastered Classes in {ccWORTH{cx.
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| − | Once you mastered all 8 classes, you will become a GRAND MASTER (GM).
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| − | The advantage of working your way all the way through to GM
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| − | is you will retain all T1 and T2 skills and spells from each class,
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| − | and you will have all the skills and spells from the
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| − | class you specialized in.
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| − | CLANS
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| − | Once you remort the first time, you will be clanless.
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| − | You can choose to enter back into Seeker's Guild (see Bart for more info)
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| − | or you can pick any of the other clans. See {cLHELP CLANS{cx.
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| − | DEEDS
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| − | As you kill mobs, you will pick up deeds. See {cLHELP DEEDS{cx to find out more.
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| − | You will become Deed Master (DM) after you have collected 2000 deeds.
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| − | When you are ready to add even more fun to your experience,
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| − | read {cLHELP ROLEPLAY RP{cx and {cLHELP PLAYERKILLING{cx.
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| − | Have fun! Happy Hunting!
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| − | See also: [[SCHOOL]] [[INTRO]] [[CLANS]] [[DEEDS]] [[ROLEPLAY]] [[PLAYERKILLING]] [[REMORT]] [[GM]] | |
routine. Can be used repeatedly in combat. Every time thrust is used it will
cost some movepoints. The amount of damage done depends on the rangers'
level. Requires PIERCING and SLASHING weapons.